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The idea is a simple takeoff of the Beyond Naked Mage. All BN rules applies. In general, all items used must be cursed.

Classes:
Beyond Naked Turtle Mage (BNTM) - Warrior
Beyond Naked Witch (BNW) - Rogue (not always a good thing to use a preexisted tag but fun to see the more observant do a double take seeing a BNW tag on a rogue. Use BNWitch if you wish)

Restrictions:
BNWitch and BNTM are allowed to use any weapon s/he chooses as in the spirit of BNW and BNR. The Interpretation of "any weapon" here means that a BNTM can use any bow, staff and any other melee weapon. A BNWitch can use any melee weapon, staff, and bow. Further more, spells need not be drained from a staff. However, Non magical attacks are not encouraged. Not that traditional BN(W/R) are easy variants in any way, but if you want the extra challenge and play a BNWitch or BNTM - focus on magic attacks!

Some analyze to further discourage you from playing one of these BNs
Mana Shield is useless due to low Magic stat
Slow casting speed
Low slvl spells
Some spells are not accessible, without the help of weapon allowance. And even then, they are barely usable.
Relatively Very High Mana cost to cast spells
Golem is almost useless due to its low life.
Very Low HP relative to your killing power.
ToHit!? or, not to hit.

Some spell notes: Count your blessings, AKA auto hit ;p
Maxed Magic for rogue = 70 + 30 (perfect Wizardry) = 100
Maxed ToHit for BNW vs mlvl 30 monsters = 40%
Maxed Magic for Warrior = 50 + 30 (perfect Wizardry) = 80
Maxed ToHit for BNTM vs mlvl 30 monsters = 20%

Mlvl 30 monsters can be found as early as normal dlvl 13 in the form of Blood Knights
NM Hell monsters range from mlvl 36 to mlvl 45
Zombie and Fallen start at mlvl 31 in hell diff

Maximum Slvl armed with a Of Wizardry item (i.e. Dreamflange). Add 1 Slvl for Angel, 2 Slvl with ArchAngel, or other slvl booster by unique items.

Spells BNTM BNW
Apocalypse N/A N/A
Blood Star 1 3
Bone Spirit 5 7
Chain Lightning 3 4
Charged Bolt 7 8
Elemental 1 3
Fireball 3 5
Firebolt 10 11
Fire Wall 7 8
Flame Wave 3 4
Flash 6 7
Golem N/A (Rod of Onan and scroll) 2
Guardian 2 3
Healing 10 11
Heal Other 10 11
Holy Bolt 9 10
Inferno 9 10
Lightning 9 10
Mana Shield 7 8
Phasing 5 6
Stone Curse 3 4
Telekinesis 6 7
Teleport N/A (Naj’s Puzzler) N/A (Naj’s Puzzler and scroll)
Town Portal 9 10

Please defer Enchanted shrines to your local BNW and BNTM.

Unique items worth a look Stats and notes
Dreamflange

+30 magic, +50 mana, +50% resist magic, +1 spell levels, +20% light radius

Appropriately semi cursed. Helps against witches especially Soulies in hell diff)

Aguinara’s Hatchet +10 magic, +75% resist magic, +1 spell level,
Mindcry +15 magic, +15% resist all, +1 spell level , 69 Guardian charges
Naj’s Puzzler
+20 magic, +10 dexterity, +20% resist all, -25 life, 57 Teleport charges
Rod of Onan +5 all attributes, +100% damage, 50 Golem charges
Ice Shank +5-10 strength, +40% resist fire, altered durability (15)
Stonecleaver +30 life, +20% to hit, +50% damage, +40% resist lightning
Wicked Axe +10 dexterity, -10 vitality, +30% to hit, -1- -6 damage from enemies, indestructible
Flamedart +20% to hit, +40% resist fire, 1-6 fire arrows
Magical weapons Notes
AA/Wizardry staff More damage vs more casts, you do the math
Dragon/Wizardry staff More casts vs more damage, you do the math
Resist prefix/Sorcery Give up some ToHit and mana for some damage buffer plus shield
Cursed shield Some blocking is better than none

Not listed are ones geared toward doing non magical attacks and those with minor resist(s) as its main benefit. First, minor resist don't add up to much to give up a weapon slot(s). (unless getting stunned really bother you ;p ). Secondly, having minor resists might as well be a curse if you are using a (cursed) shield, and have the stats and skill to block spells. For example, if an item gives you 10% resist to magic, that means you are guarantee to take 90% of a Blood Star damage instead of a chance to block it.

 


 

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