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BARs have the tag ‘BAR’ after their name to denote they are playing the BAR variant.

BARs fear the evil of juju magic. They will not use magic items (yellow, gold, blue, or any of those evil juju gems) The only items a BAR uses are normal (white) items and items of their tribe.

A BAR decides of which tribe he is a member. The 16 tribes are: The Angel, Arcanna, The Artic Tundra, The Berserker, Cathan, Civerb, Cleglaw, Death, Hsaru, The Infernal Wastes, Iratha, Isenhart, Milabrega, Sigon, Tancred, Vidala. A BAR may also be of No Tribe. A BAR’s lifequest is to recover their tribal set. They will sell items from other tribes, and duplicate items from their tribal set. A BAR who has completed his lifequest is the Chosen of the Tribe and shall venture forth wearing the tribes holy set on behalf of the good name of his tribe. Because of the spiritual significance of tribal gear, BARs will not soil themselves by gambling for or trading for tribal items- a mark of a True BAR is finding tribal items on his own from the legions of vanquished. Also no BAR will wear any tribal item until he personally has found the entire set. Doing such is blasphemy, presuming one is the Chosen without completing the lifequest.

BARs are illiterate and can not use Town Portal or identify scrolls.

BARs fear shrines and will not touch them.

BARs will use heart brews (potions). They have mastered their preparation.

BARs will use existing portals. They do understand the importance of the stone circle. They will visit Cain. They will repair in town. They will use the horadric waypoints. It is a good thing the book of skill has pictures in it, so BARs can use them. They will wield khalims will to smash the compelling orb, and they will wield the hell forge hammer to smash Mephisto’s soulstone. All of such things make a BAR uneasy, but he understands their necessity in the ritual of naming.

BARs are free to use all skills from the combat skills tree and the combat masteries tree. BAR’s are restricted to the find potion and find item skills from the warcries tree, and will not resort to cowardly magic howls. BARs view close physical combat as the dance of life, and revere it.

BARs measure their manhood by those naming quests they have completed. The highest level game quest soloed by a BAR changes his name. A BAR who completes a quest in a party with others can not claim the honor of the name for that quest- he must later return and solo such a quest to claim right to its name.

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BAR titles:
For softcore the titles are Conquerer, Executioner, Eradicator of X for normal, nightmare, and hell difficulty. X is the name of the closest guardian monster for the highest quest the barbarian has completed.

For hardcore the titles are Slayer, Vanquisher, and Destroyer of X for normal, nightmare, and hell difficulty. A BAR proclaims his tribe and title in greeting to others.

Examples: Conan(BAR), Vanquisher of Fangskin - Chosen of the Tribe of The Berserker
Would be a HC barb who has completed the viper amulet quest in nightmare difficulty and has completed his lifequest of collecting the Berserker set.

Tully(BAR), Eradicator of Diablo Of No Tribe
Would be a SC barb who has killed Diablo in hell difficulty, and has not selected a tribe (and will never use set items)

Ogg,(BAR) Of the Tribe of Vidala
Would be a BAR who has completed no naming quests, and has yet to complete his lifequest for Tribe Vidala.

BARs are encouraged to post to Realms forum the tale of the completion of their lifequest, or any other personal quest of great significance and value to the unnamed. As such tales are the oral tradition of the tribe, a BAR earns his place in legend by such tales.

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