Hamster
- by LemmingofGlory
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Introduction
- by King Batham of Gotham, Gothic Hamster Before you begin preparing for battle (or hiding your hide), listen to my experiences with Diablo in Tristram. This knowledge may help you in your fight. Those who hide their hides should hope that their countryhams are powerful enough, or else all could be lost. Not long ago the town of Tristram was in peril. Heroes of all sorts answered the call. Some sought glory, some sought power, and others sought fortune... some sought simply recognition. We, the Hamsters, sought this recognition. Humanfolk seemed to have control of the world. Because of their power, they tended to look at us as if we were some sort of less-than-sentient creature. It was only when their chain of power was distrupted by Diablo that the Hamsters could truly have recognition as an important and intelligent race of beings. We have one human to thank for our rise in importance, Deckard Cain. This human was the last of the Horadrim and very wise. Often it has been speculated why Cain even bothered with us. Some say that what he learned from the Horadrim taught him to not underestimate any creature, no matter how small. Another theory is that he was so senile that he had begun speaking to anything that he percieved to listen. Yet another theory suggests that a mind-altering substance known as "Pixips" cause him to speak with us. At any rate, he helped our race when no one else would, so I believe all Hamsters are in his debt. Cain's help was not limited to simply paying us heed. He also provided valuable knowledge about the labryinth of Tristram and the horrors within it. Still, not even he had a suitable solution to Diablo. His advice was rather simple: Kill Diablo before he attains his full might. In light of what has occured since, I can see the error in that advice... He failed to tell us about how to deal with the soulstone. A soulstone is any one of three magical rocks that was given to the humans. These stones were meant to imprison the spirits of the three Prime Evils. And apparently the stones worked, but the power of the Prime Evils was so great that not even these holy prisons could fully contain and subdue them. When Diablo was vanquished, the host body that he had used was seen to have one of these glowing stones impaled in its skull. We, those that slew Diablo, knew what it was, but we feared that we had little time to make a decision about what to do with it. Many heroes were present at the time of the Vanquishing -- as was I -- but only one was chosen to thrust the soulstone into their head. We thought that since the previous vessel of Diablo was unable to contain him, perhaps a strong hero could do it. I now suspect that we were wrong... It is
unclear as to who made this sacrifice, but it is said that the soulstone
was too big to fit into the skull of a rodent, so we suspect that one
of the larger species accepted the responsibility. This is all the information
that I have on the matter. Good Wheecht, Kingdom of Hamsters. King
of Gotham,
World
Changes - by King Batham of Gotham Also, because of these HMOs Hamster eyesight is now "corrected" to what they call "Humanvision." (Classic Hamster had to play on Zoom Mode, but zoom does not exist in D2 so I had to provide an explaination on why it isn't used now. sniff -Lem) Hamsters now are not just the generic "warrior" that they once were. In earlier days, Hamsters were rather rugged and telling their exact gender was difficult for humans. Today the humanfolk can actually differentiate Hamster gender and class where previously they couldn't. Amazon is female. Barbarian is male. Paladin is either male or a really masculine female. (La-la-la-la-la I can't hear you. -Lem) Some Hamsters have learned to use their frequent need to make hraka into a skill used in battle. The female Hamsters in particular are adept at this and can send a javelin through the air leaving a trail of stench in its wake. (I didn't think Hamster should fear either Poison or Cold so I included the reasoning in this section as to why they are able to use Poison and Cold but not Fire and Lightning. And, yes, I know predators use poison, but smart Hamsters can use an enemy's power against it. -Lem) Other Hamsters have learned to harness temperature and freeze their enemies while still keeping safe beneath their warm, fuzzy coat. On a
much sadder note, our former allies, the Squirrels, have vanished. The
jungles on the isles of Philios, Skovas, and Lycander were long home to
these fair creatures, but now they've disappeared without a trace. They
would not have been corrupted by evil, so I fear the worst. (This is the
sad explaination that I'm providing on why Squirrels may be absent from
the D2 scene. In D1 I created the Squirrel because I viewed the Hamster's
2x str rule to be too rough on the Rogue class whose max strength was
a mere 55! I also thought that archers shouldn't have to be restricted
to zoom mode, although I had some fun when my one of my HAMs used a bow
in Hell. At any rate, I made SQL because of Rogue's low max str and her
potential bow useage. In D2, there is no maximum statistic and zoom is
gone. So why not use SQL instead of HAM in D2?
Rules You require 2x the strength requirement listed on an item to use it. (Examples: 30 strength for a buckler, 80 for a Bardiche, 200 for Ancient Armor, 340 for Ornate Plate, etc.) Items Items with the name of a creature that is bigger than a Hamster are banned. (Examples: Giant, Eagle, Colossus, Tiger, etc.) Items "of Howling" may not be used. Item names with indistinguishable or variable creature size are allowed. (Examples: Isenhart, Vidala, Imp, Spider, Wraith, Goblin, Ghoul, etc.) Items named "shock," "thunder," "flame," "burning," or other Lightning/Fire related names are banned. Hunter's Bows and their exceptional form are banned. Hunters leave traps littered throughout the wilderness. 'Tis vile. Title-named items are based on a Hamster's rank. Warrior's enchantment can always be used but higher are restricted. (Examples: The General's, Cheiftan, Centurion... Soldiers, Lords, Knights, etc.) Items with +Light greater than +1 are banned. Hamsters are nocturnal and prefer tunnels to open ground. As one might expect, excess light makes them feel uneasy. Maximum +LR for a Hamster's entire outfit is +1. But keep in mind that some -LR items exist and they can be used to lower LR from +X to +1 or lower, thus allowing Hamster to use more +LR items. A Hamster may use as much +LR as it wants if an item that provides Blinding is used. (Examples: Coif of Glory, Umbral Disk.) Banned
Uniques and Set Items Predatory
Set Items Elemental
Uniques Elemental
Set Items Restricted
U/S Luminous
Sets
Skills Fire
Skills The Barbarian's "Howl" skill may not be used. What would run from a Hamster's squeal? All other War Cries are allowed, however.
Quests
1)
The Quest for Respect The people
of Tristram, excluding Cain, dislike rodents. Cain, for a reason that
may or may not have to do with Pixips, will always be there to identify
things for you. The others, however, must have their respect earned. To
be more clear, here are some "Do"s and "Don't"s. -You
can sell things townies but NOT buy things, get repairs, get healed, get
quest notification/rewards, or gamble. (As for selling things, they'll
just think there's item gnomes running around and leave out the appropiate
sum of money for you.) Winning Respect - For each townsperson you wish to talk to/use, you must slay two boss (not champ) creatures in that person's name. You may not slay the same unique creature twice and free up two townspeople. (This applies to Superuniques, which always appear, and to Single Player where re-playing the same map can result in running into a unique creature multiple times in the same area.) Once you have won everyone's respect in a particular difficulty, you can use them any time you wish. You do not have to win everyone's respect as a whole before you can use everyone, it's two unique creatures per person and you can use them individually. Be sure that you don't forget Flaive in Act 1, Tyrael for Act 2, and Hadriel for Act 3. Impressing these three, however, only require one boss kill. Townies that re-appear in later acts do not have to have their respect re-won. These people are Warriv in Act 2, Meshif in Act 3, and Tyrael in Act 4. This stage repeats the first time you enter a new town. This includes higher difficulty towns. List
of those that lack respect
Reward
- Title of Tesrochochteepcer Hamster
Reward - The Sewers of Lut Gholein may be entered.
Reward
- Title of Watheerwat Hamster
You must also assassinate two fiendish enemies: Szzark the Burning (within the Spider Cavern) and Witch Doctor Endugu (within the Flayer Dungeon) Should you accidentally give the Gidbinn to Ormus, you must fight with your paws until you retrieve the brain. Reward - You may use the ring that Ormus gives you.
Reward for Part 1 - You may do Part 2. Part 2 - Destroy Mephisto without using ANY non-passive skills (defensive auras are ok, but no offensive auras). Reward
for Part 2
- Word gets back to the Lemmings that one of their own was slain... permanently.
This causes panic in the Lemming population, and the Prime Lemmister calls
upon you to explain yourself. Humbly relaying your story, the Prime Lemmister
squeals and hurls himself off of a cliff which was conveniently located
behind his throne. One of his aides retrieves a circlet that fell from
the Prime Lemmister's head when he leapt and gives it to you. He then
follows his master.
Fight D and Fatso at the same time! Both must fall! Reward
- -Normal: Title of Rehaetromeh and King's enchantment may be used on
non-rares.
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