A Mentat plays the role of advisor to royalty, strategist and sometimes
assassin. He is familiar with all forms of poison, tactics and stealth.
He is a formal, logical man, but cold and calculating. He shall set traps,
blind his enemies and eliminate them without suspicion or evidence. Failure
to do so means assured loss of rank and position of advisor for his royalty.
- A Dune based Necromancer variant
(For those of you familiar with Frank Herbertís novel Dune would realize
that Dr. Yueh Wellington was not a mentat however he is one of my favorite
characters of the novel)
carry a dagger class weapon.
Imbues disallowed until Ancient Kaa the Soulless (found in the false tombs
of Tal Rasha) and the Dark Elder (found in the Lost City) have both been
Blind Enemy (Dim Vision)
Using his vast chemical and electrical skills, he simultaneously dims
his own presence with stealth and blinds the enemysí awareness.
For effective use of Dim Vision, Several Points are recommended.
-About Minions: A remote construct would only be clunky and betray his
presence. He cannot afford such blatant idiocy around.
Poison Dagger (1 point
required)- Knife-fighting is for the arenas, but by learning of the various
deadly and efficient poisons, one can knock out his enemies in a few hits.
-Mentats, knowing that their enemies attempt to recover the bodies of
their wounded, plant and activate small tactical explosives on the bodies
of the slain. More powerful and sophisticated parts can be found and used
when one goes deeper into enemy territory.
Corpse Explosion skill
is limited to 1/2 point per act.
Bone Spear, Bone Spirit, Summon Skill Tree, Iron Maiden.
Med-Level Dim Vision is very useful
Use Attract as a diversionary and clustering skill.
Low level CE is extremely useful with few players in the game. Even more
so when combined with Attract, but note Attractís small radius of opportunity.