Diakons
(Deacons) - by
Charis
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Class: Rogue (a well rounded and versatile rogue) -- Designation: (AA) Approach: frequent use of magic, most often wields a staff, both for combat and to help spells Weapons: of Light/Radiance are preferred, most are fine, but not of Vampire, Bat, Blood, Leech, wicked, vicious, ruthless, savage, merciless, etc. Bow: allowed, but only if 'fair', ie. vs ranged attackers, and a preferred suffix. Staff and Magic use are preferred, but not required. AA staff is supreme. Shield: Yes, except of thieves Armor: preference for Radiance, Saintly, Godly, Blessed, Holy. Other types are ok except 'of thieves'. Spells: preference for fire (except infernal), no Golem, Elemental, Blood Star or Bone Spirit; Guardian is ok, all lightning types allowed. Note that all diakons capable of casting the spell must cast Mana shield when entering a new level (although the Avenger may or may not find it helpful to re-cast on a level). The Diakon casting of Stone Curse turns a wicked creature into a pillar of salt, and is permitted. Items: most are ok except cruel sounding ones. Also disallowed: obsidian, zodiac, and serpent's. The preferred suffix is 'of the Heavens'. Scrolls: same as spells, but nova and apocalypse are well liked Stats: +2 Magic and +1 Vitality are required each level-up Starting off: (Angel only, not other diakons) the Angel must learn reliance on a higher power, and will sell all starting goods (bow and potions) and give away or drop that money; she will surely find a suitable weapon within the church (or use her feet wisely!) Co-op: will play with any virtuous legit characters. Prefers not to accept gifts, but will accept 'donations', and items that are holy or blessed, of light/radiance, or belong to the 'heavens' or 'angels'. Goal: to gain in power and holiness, leading to the defeat of Diablo. To pursue the first dot, the angel must have at least +20% light radius, and use a weapon & armor of 'preferred' status, and be in possession of an object giving +1 spell level. For the second dot, she must have at least +40% radius, all items 'preferred', and be in possession of an 'angel' staff. For the third dot, she must have at least +50% l.r., all worns items 'most preferred', and in possesion of (if not wielding) an AA staff. The titles for attaining these are: Guardian Angel, High Angel, Arch-angel. Specific Allowed item list: (*=preferred, **=most preferred) Prefixes: amber, *angels, **arch-angels, awesome, azure, *blessed, blue, bountiful, champion's, cobalt, crimson, crystal, diamond, dragon's, drake's, emerald, fine, flaming, garnet, glorious, **godly, gold, **holy, ivory, jade, **king's, knight's, lapis, lightning, *lord's, massive, *master's, meteoric, mithril, platinum, raven's, red, ruby, **saintly, sapphire, sharp, snake's, soldier's, spider's, strong, topaz, valiant, warrior's, white. Suffix: of accuracy, *the ages, balance, brilliance, burning, craftsmanship, deflection, eagle, fire, fox, giants, harmony, haste, **heavens, jaguar, **life, *light, lion, magic, might, mind, osmosis, *perfection, plenty, power, precision, quality, **radiance, skill, sky, sorcery, wizardry, speed, structure, sturdiness, swiftness, thunder, tiger, titans, vigor, vim, vitality, wizardry, whale, wolf, zest Unique items: no Demon-like items, Constricting Ring, neither darkness/shadow/black ones (it should be clear) Preferred Unique Items: *Rainbow Coat (of Joseph), *Bloodslayer, **Celestial Star, *Hellslayer, *Sparkling Mail, *Celestial Bow, **Dreamflange, *Royal Circlet, **Holy Defender, *Stormshield, *Mindcry, *Light Sabre (Use of preferred items is not mandated, but very highly encouraged. There would have to be a very good reason not to use a 'most preferred' item!) Special:
The Diakon Quest of Righteousness
Seraph (Sorceror) -- Designated (SEER) or (SER) Specializes in the channeling of magic to destroy evil. Typically wields a staff, especially Angel or Arch-Angel. Once found or available for sale and affordable, such a staff *must* be used. Nova and Apocalypse are favored, but to a lesser degree. Can wear up to splint mail, or a breastplate of righteousness (blessed, etc.), plus allowed uniques. Can use any spell the 'Angel' can, but works hard to do so at the hightest possible level. They scour the church levels for books and enchanted shrines, and do frequent catacombs runs as well. Golem's are never tolerated on a level, if one is seen, it should be destroyed. Stats: they look not upon their own strength but rely on man(n)a from heaven, so they never add Vitality when leveling up (elixirs ok), and will ONLY give points to Str or Dex to wear a 'preferred' item they have found. Co-op: the Seraphim are also guardians of purity; should a player enter a game and show him/herself to be a cheater, the Seraph must expel or punish that character immediately. Co-op note for angel: when playing with others the Angel will always keep a high-level "Heal Other" spell ready and look to cast this frequently. In these situations she also seeks to bind the evil forces (s.c.) and to provide Guardian cover. Also, she would not leave an Avenger to be slaughtered if he gets surrounded. Titles: Seer, Cherub, Seraph (for 1st, 2nd, 3rd dot)
Avenger (Warrior) -- designated (HA) Prefers melee, avoids bow (same limits as above, and *only* vs ranged) Will NOT use a sword or axe, but uses only blunt weapons (club, mace, flail, morning star, maul, staff, shield, fist) Armor/Shield: any (as long as pref/suffix ok) Spells: same as others. May use teleport to position himself within battle, but not to flee, and cannot leave line-of-sight of enemy. They seek to master the tele-kill strategy. An Avenger may not stone curse an opponent (or beat on one stoned by someone) when it's the only enemy around (not fair! s.c. reserved for those who would try to gang up on the Avenger) Stats: +2 magic/lvl required Item Recovery: may choose to make a 'Divine Mission' run to retrieve items, wearing no equipment, and striking no foe, until the sacred items have been returned safely. Co-op: an Avenger can always be relied upon to answer a call for distress, especially those slain in a dungeon and stripped of their goods. They may give and receive appropriate gifts. Special: Does *NOT* RETREAT. Period. No backing away, ducking around a corner, or fleeing via Town Portal if any monsters present. Advance carefully, avoid running into rooms, and/or increase stealth as needed. Taking a few steps back into a corner/against a wall to prepare for an onslaught, and sidestepping movements & running around ('happy feet') are ok if they are used to position yourself, avoid damage and corner an opponent, but not to lure foes away to a safer combat zone. (You really might want to improve your stone curse abilities!) If that's not clear: you can't leave a room, leave the line of sight of nearest enemies, or run away from enemies, but you can chase one enemy down who happens to be running in the direction you would like to go! The Avenger does not fear death (or anything else, for that matter). (note: same rule as for Death Knights; how could the Avenger do any less?) Titles: Avenger, Apostle (or Avatar, if the player prefers that title), Holy Avenger
Class: Rogue(AA), Sorceror(SER), Warrior(HA) Weapons: staff typical for (AA,SER), but others allowed. Blunt weapons for (HA). +Light Radius, and 'good/blessed/etc.' prefix/suffixes preferred Bows: no 'nasty' pref/suffix, used vs ranged attackers only Armor: up to breastplate (SER); all (AA,HA) Shield: ok Items: all but 'cruel'-sounding ones allowed; a number are preferred, especially radiance, of the heavens, godly/holy/etc., life, angels Light: +20%, +40%, +50% light radius required to go for 1st, 2nd, 3rd dot Spells: lightning(all), fire(except Inferno), magic(only flash, Guardian), plus stone curse, holy bolt, portal/teleport type spells and frequent mana shield Scrolls: as spells, plus nova/apocalypse/identify/etc. Staff: allowed, strongly preferred for (AA) and (SER) - eventual an Angel's staff Stats: +2 Magic/level, (also +1 vitality for AA), (NO vitality by level-ups for SER) Special: Quest of Righteousness (see above) Other: HA's can never retreat; AA's sell starting items
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Diablo Variants Master List | |||||||||||||||||
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