Fairy - Dr Disaster
Origin: Fairies are magical creatures, real tiny (about one foot tall), weak and fragile by nature. But their unbelievable agility and magical forces make them very powerful allies in the fight against the creatures of darkness. In general they live in deep forests away from any humans. The very few encounters with them are always beneficial although Fairies like to play little jokes on the "large clumsy people" as they call humans.
In Diablo, the rogue is perfect for the Fairy Variant.
Birth: Any Fairy has the ability to move quickly by magical means. Therefore a Book of Phasing and a reading glass (+24 mag and up) are given to them at birth.
Point distribution: Since Fairies are weak and fragile they can never apply level up points to strength or vitality. Instead they seek to build up their magic and dexterity, which they increase each by at least one point per level up until maxed.
General limits: any item without a strength requirement goes, plain or magical. On unique items see under quests. Items with +hp, +str, +vit and -light are not allowed while items with +mag and +dex are highly preferred, even more than +all items. Also preferred are bows of swiftness or bows with enchanted arrows. In addition all gear comes from the dungeon since Griswold/Adria can't forge items small enough for a Fairy while Wirt won't import them ... well it's still rumored how/where Adria and Wirt get their stuff ... but sometimes a Fairy was seen driving a hard bargain (and they CAN be really persistent!) with them to buy an artifact that was very likely made by their kin.
Weapons: Fairies prefer ranged attacks, be it darts thrown, arrows fired or spells wielded. Well another rumor says that some very hilarious individuals also like to tickle their opponents to death (go into melee) in case they can gather some nice gear. Main weapons are the short bow plus short, long and composite staffs. Dagger, club, small axe and buckler are also valid.
Armors: If any, Fairies use light armor. Anything up to and including Hard Leather Armor is ok.
Helms: Caps, Skull Caps and Crowns are a Fairies delight.
Jewels: Anything goes as long as it has no +hp, +str, +vit or -light.
Spells: Fairies have a simple philosophy: "As long as it moves fast, makes you move fast, helps to play tricks or heals it's a Fairy spell." Spells that do not meet this philosophy are Charged Bolt, Inferno, Firewall, Guardian and Mana Shield (special, see below). Stone Curse may be used only vs. one monster to play him a little trick i.e. TeleFlash it. Apocalypse may be used only to play tricks i.e. cast it on unaware critters over a wall.
Elixirs: Being non-human, elixirs do not effect a Fairies body. Hand them friendly humans you meet. They'll be grateful for it.
Shrines: Creepy, Quiet, Sacred, Fascination, Ornate, Tainted, goat shrines and cauldrons are avoided at all cost. Use the remaining ones as you like.
Trading and Gifts: Fairies only trade among their own kin, never with other races. They can sell items for gold which they mostly spent for books, scrolls, potions and repairs (when needed). Gifts except a free drink from other basses are hardly accepted. Indeed! there is almost no greater insult to assume a Fairy might need better equipment. Depending on a Fairies tempering her reactions can be very different, ranging from magically soiled and smelly underwear to a deadly attack! However ... sometimes an offered gift is of such beauty to a Fairy that she decides to test it's worthiness.
She unequips all of
her normal gear and equips ONLY the offered artifact. In addition she
needs to know from which dungeon area the item was retrieved; in case
it was purchased the mystical tome of Jarulf can tell where such things
may be found. The dungeon area in question is linked to the amount of
supplies that can be brought down:
Her goal is to venture
alone through the area the gift came from and reach the next area without
dying, restocking or repairs (when the gift is not a jewel). Once you
reached the next dungeon area you can port up to town; you don't need
to find the stairs first.
When the Fairy succeeds the artifact has proven beneficial and is finally accepted. In case of failure or death the gift has failed the Fairy and shall remain forever within the dungeon as a sign of warning to others.
The Quest of Weakness
The Quest of Pain
The Quest of Tricks
|Diablo Variants Master List|