IronSnob - Taoni_the_Fell
Ironmen + Elitists!
Proposed IronSnob Rules.
RULES REGARDING IRONSNOB GAMEPLAY (All standard rules regarding Ironman play are in effect, with the exception of the birthday gifts received by Snobs at intervals. Most Elitist rules are in effect, but there are several restrictions being proposed to balance gameplay.)
1.) Every birthday gift, including the very first one at character level 1, is considered wrapped; i.e., un-identified. To use the gift in identified form will require that an id scroll be burned -- either through purchase of an id scroll from Adria at game start, or by finding an id scroll in the dungeon itself. If the gift was presented in already ided form, then either you may not use the gift OR you may burn an id scroll and then use it once an id scroll has been obtained through legitimate means. (Reasoning: hey, its a birthday gift! Its wrapped! You arent supposed to know what it is until you unwrap/ID it!) Note: a birthday gift does not HAVE to be ided -- if you wish to use an unidentified Gott or CC or the like, you may.
2.) All birthday gifts are awarded in town. Although you may have your next birthday gift in your characters inventory preparatory to his leveling up (because you dont want your warrior to have to leave his first game and lose his blocking bonus), you cannot simply pull it out of your backpack and ready it in the middle of a combat, even if you did in fact level up to the appropriate birthday. Rather, after a character levels and is eligible to receive a gift, he/she must in reasonable haste return to town to receive the gift. This means that the conflict he/she is in may be concluded, but at that point the character must return to town to receive the next gift. Failure to do so means forfeiture of that birthday gift. (Reasoning: increasing the challenge of gameplay. The longer you stay in the dungeon, the greater the chance of finding a natural unique -- thus heavily influencing your choice of birthday gift. For example, your just-turned-ten rogue might want to stay in the dungeon looking to see if a Flamedart bow will drop, that way your birthday gift could be a RoE instead, or vice-versa! Sorry; once you lup, you HAVE to return to town to IMMEDIATELY get your next gift. You cannot simply put off your birthday celebration!)
3.) The qlevel of all birthday gifts will be clevel +2 OR LESS for each birthday; qlevels of uniques can be found in Jarulfs Guide. (Reasoning: gameplay balance. The reason the variant Elite was created was to make gameplay MORE challenging. There are too many gifts that could unbalance play and make it LESS challenging if given too soon. Having the Snob accept a gift that is qlevel equal to or less than their clevel +2 restores that game balance and adds to the challenge. Plus, it merely gives a Unique gift that is the same level as what that character could purchase if he visited Griswold -- not in Ironman, of course, but in a regular game!)
4.) There is no
such thing as a delayed birthday gift. For example, if
a character chooses to stay in
5.) No perfect amulet birthday gifts will be awarded before a character reaches clevel 30 -- at that point, potentially EVERY other slot in an Elitists wardrobe is filled with a unique item, so the clevel 30 birthday gift is a very special one. (Reasoning: again, challenge of gameplay. A perfect gold or Heavens ammy would really throw game balance out of whack early on. The idea is that this Variant be MORE, not LESS challenging than the normal game play.) By this rule, then, no IronSnob will ever receive an ammy as a birthday gift in either a Normal or Nightmare Ironman run as they wont reach clevel 30 in these games. That said, HOWEVER, if an ammy dropped in the dungeon (via passive -- like chest or barrel -- or active -- via a foe) gets identified by means of a Glimmering Shrine/Cauldron or ID scroll and ends up being perfect, then the Ironsnob MAY equip it! Hey, it was a drop in the game itself, so it wont unbalance things; plus it will be extremely rare anyway.
6.) There will
be no trading of birthday gifts between players. For example,
if both characters
7.) There will
be no borrowing of birthday gifts, either in the dungeon
or while in town! This means that even if one character received a Wizardspike
as a birthday gift, he/she could NOT loan it to another team member so
that he/she could read a book or ready an item. Again, the birthday gifts
have too much sentimental value to loan out! (Reasoning: again, maintaining
challenging gameplay. By having one player select birthday gifts with
the intention of letting the OTHER player use/ borrow the gift leads to
an imbalance in that character and in the game.) Exception: a warrior
can borrow a teammates item in order to exercise his
talent of repair weapons; he just may not also use/ ready
the item. Note: this rule does not apply to Unique items found in the
actual game, which
8.) Although standard Ironman teams will often avoid the Butcher and Leo and go deeper into the dungeon and return to tackle these foes when party members are beefier, no Snob would even consider such a thing! All IronSnob teams will face the Butcher and Leo before venturing further into the dungeon. All chests and barrels and corpses must be activated also; its just the Snobbish thing to do! Finally, even if an ambush shows on a level, the Snob team will NOT skip a level and go deeper into the dungeon and backtrack to the prior level. Whats the point in being a Snob (and an IronSnob, at that!) if you do all the things everyone else does? And dont all these unique gifts make you better than your peers, thus worthy of your Snobhood? Well, heres one sure way to prove it! (Reasoning: challenging gameplay and Elitist role-playing.) Although barrels, chests, racks, and corpses must be dealt with as each level is completed, Shrine use may be delayed until the team feels the need to use it (read: Eldritch, Glimmering, Cryptic, etc.).
9.) Birthday gifts to an IronSnob mage may include book(s) rather than unique items as long as the qlevel = clevel +2 or less rule is followed. This way a mage can eventually be assured of that Elemental or Mana Shield or Stone Curse book, whether one is found in the dungeon or not! Again, consult Jarulfs Guide to find book qlevels.
10.) When an IronSnob dies, the surviving partner WILL NOT ready any of the dead Snobs birthday gifts, violating their integrity. No Snob would ever stoop that low! Of course, they may pick up the items and take them to town preparatory to a TP-res of the dead Snob -- they just will not ready/ use the items. (Extention of rules 6 & 7.)
Anyone else see any problems that may arise and werent addressed here? Anyone have a beef with any particular rule expressed here? Presently they are only guidelines; your input is needed!
Nits/ Comments/ Feedback/ Questions/ Observations/ Notes welcome.
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