Jedi
- LemmingofGlory
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With that said, this variant is split into two Jedi types: Light and Dark. When starting out, you choose which side of the Force that you side with. Know, however, that your actions can switch you to the opposite side of the Force... even if you don't want them to. Class:
Any Jedi
Equipment Weapons for both Jedi are Swords, Staves, and Blasters only. Two-Handed/Great swords cannot be weilded by a Jedi who is neither a Sith Lord nor a Jedi Knight. A Bard class Jedi must be either a Sith Lord or Jedi Knight before two weapons may be weilded at once. Armor - Light, Medium, Breast Plate Helms - Any Shields - Bucklers Swords - Sabers, Scimitars, Blades, Long Swords, Two Handed Swords, Great Swords Staves - Any non-spell staff, with the addition of certain uniques Blasters - A blaster is any bow that does elemental damage. Blasters may only be used on ranged attackers (including monsters w/both melee and ranged attacks, e.g. lava maws), and they may not be used on bosses.
Light Jedi must attack someone who is attacking an innocent (i.e. someone who, to your knowledge, hasn't attacked another character during that game and hasn't agreed to a duel). Jedi generally do not stand by and watch innocents get killed (by characters or monsters) if they can interfere... even at the expense of their own life. Do not kill a helpless opponent. (e.g. Stone Cursed enemy, enemy trapped in a stairwell. A stunlocked enemy, however, is not helpless as they did something to get themselves into that situation.) Light Jedi are not bounty hunters. They seek peaceful resolutions to problems. Should someone come to you with a problem, try to help them to find a non-violent solution. Dark Jedi are not innocents, but a Light Jedi will always make themselves known to their enemy before attacking. Light Jedi won't attack in packs unless rescuing someone. (i.e. don't get a bunch of Jedi friends and hunt down naughty Dark Jedi) Cheaters are not innocents. They use the power of the Dark Side. (This includes mages who intentionally abuse the Low HP/MS Bug, dupers, users of duplicated items, and those on trainer wheels.)
Knight's items may only be used once the rank of Jedi Knight has been obtained. Master's items may only be used once the rank of Light Jedi Master has been obtained. ("What about 'Champion's'?" you ask? Well, it's so unusual that anyone lucky enough to get a Champion's Lightsaber ought to be able to use it. :) Unique
Bans Uniques
Force
Abilities Jedi cannot buy books as a Padwan or a Knight, only as a Master. You learn through a training regimen, not by hanging around a library. Padwan
Learner Jedi
Knight
¹: +To Hit% counts when it comes from the Dexterity-Precision, Bronze-Strange, Sharp-Champion's, and/or the Sky-Heavens enchantment line. ²: Fire/Lightning resistance counts when it comes from the Red-Ruby, Blue-Sapphire, or the Topaz-Emerald enchantment line. ³: +Mana may counts when it comes from the Spider-Dragon (Hydra in HF), Sky-Heavens, and/or the Magic-Sorcery (Wizardry on Staves) enchantment line. If staff is used as a Lightsaber it must be prefixed & suffixed and it may not be a spell staff. Only one of the enchantments on the Staffsaber, however, must be a Lightsaber Quality enchantment. Certain
uniques may also be Lightsabers. Those uniques are Diamondedge (HF), the
Falcon's Talon, the Grandfather, Ice Shank, Inferno, Lightsaber, Mindcry,
the Protector, Rod of Onan, Storm Spire, Thundercall¹, and Wizardspike.
While
the initial Lightsaber must be found within the dungeon, you may change
it as time goes on. To change your Lightsaber, simply find or purchase
a Lightsaber that has an enchantment in common with your current one.
The base weapon type need not be the same as your current one so long
as it's of applicable Lightsaber base type (shown in chart above) or it's
a unique Lightsaber. You may not downgrade a Staffsaber to a Swordsaber,
but you may change a Swordsaber to a Staffsaber. You may possess and use
as many Lightsabers as you wish, but after changing a Lightsaber you must
decide whether you like the change or you do not. If you do not like the
change you may switch it back, otherwise discard/sell your old one.
Minor
- Doing something for your benefit when it impairs someone else (e.g.
minor stealing, killing bosses that others have expressed interest in,
etc.) Major
- -Intentionally causing the death of another character who has not
attacked you or an innocent (e.g. PK, MK, getting someone to kill someone
for you (including your other characters!), etc.) When you convert to the Dark Side, discard your equipment for it no longer has any meaning to you. Dark Side rules go into effect and you become a Dark Jedi. Changing
Force affiliation converts your rank as so:
Knight
- Enter the hell levels (normal diff). Fight until you die or Diablo is
slain. Should you die, you are captured and sent to the Dungeon (dlvl
1). You must fight your way back (dlvl 1 to wherever you died). Light Jedi Master - Now the level of Jedi Knight, your next step is the level of Light Jedi Master. Before becoming a Light Jedi Master you must have a self-crafted Great Lightsaber (Great Sword). Once you have that, do the Knight quest in Hell difficulty. Should you die, however, you must leave the game.
The power of Dark Jedi is corrupt in nature and it corrupts the user. Because of this, Dark Jedi must wear a fully cursed amulet (i.e. it cannot be hybrid) and another of their items must have a negative effect on it. As a Sith Apprentice, the amulet must have a minor curse or worse. As a Dark Lord of the Sith, the amulet must have a mid-range curse or worse. As a Dark Jedi Master, the amulet must have a most terrible curse (e.g. -10 to all, -25 hps, -25 mana, etc.). Dark Jedi do not consider -LR to be a curse. They do, however, consider +LR to be a curse, but they will never use +LR. Items Lord's items may only be used once the rank of Sith Lord has been obtained. Master's items may only be used once the rank of Dark Jedi Master has been obtained. King's may be used after the Sith Lord quest is done in Nightmare difficulty. If it is not done, then after the Dark Jedi Master quest. Unique
Bans Unique
Additions Force
Abilities Dark Jedi, unlike Light Jedi, can buy books as they're pampered during their development. They've given every possible edge that they can get. Their master would have it no other way. Remember, "Always two are there. No more, no less." -Yoda Sith
Apprentice Sith
Lord Quests
¹: +To Hit% counts when it comes from the Dexterity-Precision, Bronze-Strange, Sharp-King's, and/or the Sky-Heavens enchantment line. ²: +Mana may counts when it comes from the Spider-Dragon (Hydra in HF), Sky-Heavens, and/or the Magic-Sorcery (Wizardry on Staves) enchantment line. ³: +Damage% counts when it comes from the Jagged-Merciless or the Sharp-King's enchantment line. If staff is used as a Lightsaber it must be prefixed & suffixed and it may not be a spell staff. Only one of the enchantments on the Staffsaber, however, must be a Lightsaber Quality enchantment. Certain uniques may also be Lightsabers. Those uniques are Black Razor, Diamondedge (HF), Doombringer, Eater of Souls (HF), the Executioner's Blade, the Falcon's Talon, Gibbous Moon, Gleamsong, the Grizzly, Gryphon's Claw, Immolator, Mindcry, Naj's Puzzler, Rod of Onan, Shadowhawk, Shirotachi (HF), Staff of Shadows, Wizardspike. While
the initial Lightsaber must be found within the dungeon, you may change
it as time goes on. To change your Lightsaber, simply find or purchase
a Lightsaber that has an enchantment in common with your current one.
The base weapon type need not be the same as your current one so long
as it's of applicable Lightsaber base type (shown in chart above) or it's
a unique Lightsaber. You may not downgrade a Staffsaber to a Swordsaber,
but you may change a Swordsaber to a Staffsaber. You may possess and use
as many Lightsabers as you wish, but after changing a Lightsaber you must
decide whether you like the change or you do not. If you do not like the
change you may switch it back, otherwise discard/sell your old one.
Light
Conversion Actions - *Saving an innocent from a dangerous enemy, especially
if you die in the process and/or suffer the loss of an item(s) as a direct
result of this enemy After converting to the Light Side, discard all of your equipment for it no longer has any meaning to you. Also, try to right any wrongs that you committed. Light Side rules go into effect when you become a Light Jedi. Changing
Force affiliation converts your rank as so:
Sith Lord - Slaughter all of hell (normal difficulty), kill a character within 3 clvls of yourself, or kill a Light Jedi (any level of Jedi) in a duel. Should you choose to slaughter all of hell, you must do so without returning to town. Dark Jedi Master -Now a Sith Lord, your next step is to become a Dark Jedi Master. You really gain nothing from being a Dark Jedi Master other than being considered to be more evil than a Sith Lord. Anyway, before becoming a Dark Jedi Master you must have a self-crafted Great Lightsaber (Great Sword). Once you have that, do the Sith Lord quest. If Slaugher all of Hell is chosen, it must be done on Hell difficulty without going to town. If killing a random character is chosen, it must be a character at least 7 levels greater than your own. A final choice, you can kill a Light Jedi Master in a duel.
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