Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[PB59] Tarkeel is alone against the darkness

Turn 218 (1540 AD)
Superdeath abandoned 30s2Mars so we take it and advance, landing a forking force on his flank.

We continue the feud with DZ, recapturing Snallygaster:
Frigate vs Privateer, 73.4%: win
C3 Formation Cavalry (14.4) vs W2 pike, 96.7%: win
C2 Cavalry (12.9) vs C3 Pinch Knight, 80.8%: win
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Turn 219 (1545 AD)
DZ goes for the former Commodore cities of Jackalope and Snallygaster, and gets them, while SD abandons the cities we threaten. We capture Lil John and P-Diddy, and kill of some units:
Rifleman vs CG1 Longbow, 99.4%: win
Infantry vs C3 Shock Knight, 90.9%: win
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Turn 220 (1550 AD)
This was a bad turn, as Superdeath rallied his forces and wiped out our invasion stack, including the medic general. We take some comfort in killing more random units:
Infantry vs C1 Kight, 98.7%: win
C1 Infantry vs C4 Knight, 95.4%: win
CR1 Infantry vs C1 Pinch Knight, 96.7%: win
Frigate vs Privateer, 73.4%: win
C2 Frigate vs Privateer, 89.2%: win
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Turn 222 (1560 AD)
We are beset by enemies. Superdeath is pushing his monsterstack into our territory instead of even trying to defend against Amica's assault, and DZ is fighting for the scraps in Commodore's former land. We draft some more infantry and send what we have to defend the border against SD, but Amica is likely (and best served by!) turning around and eating me once SD is digested. I wouldn't blame him at all if he did.

Frigate vs Privateer, 78.3%: win
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Turn 223 (1565 AD)
We continue killing some of DZ's border forces:
C3 Privateer vs Caravel, 99.6%: win
Crossbow vs C1 Pinch Knight (1.2), 100%: win; then promoted to G2 and upgraded to Machinegun
C2 Frigate (7.0) vs C1 Privateer, 71.7%: win
C3 Amphib Cavalry vs C4 War Elephant, 92.6%: win
C1 Pinch/Shock Cavalry vs Pike, 96.8%: win
C3 Cavalry vs Pike, 97.1%:
C1 Shock/Pinch Cavalry vs Pike (5.8), 97.0%: win
Infantry vs C1 Pinch Knight (5.0), 99.9%: win

Superdeath is besieging our border fortress of Marblehead, and might actually have the numbers to crack through, if his units don't go on strike. He's down to two size 1 cities, and has a negative GNP of 89. Next turn we'll have oil, and might possibly upgrade some navy to destroyers.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Turn 224 (1570 AD)
We're lucky and have oil already connected, so we upgrade to some destroyers. The border war with DZ continues with great losses on both sides, but Lazteuq has joined in against DZ.
Infantry vs C3 Amphib Knight (1.5), 100%: win
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Turn 225 (1575 AD)
Superdeath is dead, long live Superdeath! On his way out his non-striking forces did manage to crack Marblehead, after which Amicalola took it and wisely did not return it.
TBS' china has it's third ruler so far in the game.
We kill what else we can put our grubby mits on:
C1 Destroyer vs Frigate, 100%: flawless win
C1 Frigate vs Privateer (3.1), >99.9%: win
Infantry vs Explorer, 100%: win
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Turn 226 (1580 AD)
Amica declared war, which wasn't entirely unexpected, but it did come a turn earlier than I thought. We lost all three island cities and two coastal mainland cities, and are set to lose a few more next turn. We draft a new set of infantry defenders, but this should be over pretty quickly. Amica took away our oil so we can't upgrade to any more destroyers before we hook up Commodore's oil, but until then we kill some more of SuperZoid's navy:
C1 Destroyer vs Frigate, 100%: flawless win
Destroyer vs Frigate, 100%: win


Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Turn 227 (1585 AD)
We managed to kill a handfull of tanks on defense, but there's just so many attackers. A furhter 6 cities fell last turn, and 4 of the remaining 7 are going down this turn, leaving us with just the 3 ex-Commodore cities. Amica snuck a force in to assault Innsmouth where most of our fleet was harbored, but he missed the two destroyers:
C2 Destroyer vs Galleon, 100%: win
Destroyer (26.7) vs Galleon, 100%: win
We also take back Jackalope from SuperZoid, which sets up an assault on Puckwudgie:
C1 Pinch Cavalry vs G1 Musket, 99.7%: win
Cavalry vs Musket, 97.3%: win
That should leave us with 5 cities at the end of the turn.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Turn 228 (1590 AD)
Amica took the last four core cities, and SuperZoid took back Puckwudgie, and wiped our last mini-stack at great cost. We're only waiting for the forces to make their way to our last cities now.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply



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