the thing i like most about MoM/CoM is the RPG aspect of being a wizard and just existing in a persistent living breathing procedural world. so much of the game lends itself to this, like hiring mercenaries to explore ruins, defeating the monsters there to earn treasure, using alchemy to convert those treasures into mana, using that mana to summon a fantastical minion, using that minion to attack a rival wizard fortress. there’s constant wizard progress too, as you manage your flow of power between researching new spells, building up mana reserves, or leveling up casting power.
the thing i like least is the tedium of expanding and managing cities and how the game exponentially snowballs with focus rapidly shifting to trying to just end the game.
as an rpg-oriented player, i want to imagine the world as a living, breathing world and i want to linger in it. i want a long game, if not a persistent (forever game) that i can just exist and play in.
so i’ve been thinking about a few artificial rules i could establish to facilitate the style of play i’m seeking.
which leads me to my question: has anyone played with a single town? basically, no settlers and raze when victorious.
i feel this style of play would facilitate RPG more. i imagine i would feel like a wizard just existing in a world, who happens to have a few structures built next to my fortress, but no empire. i would linger in this world longer.
i imagine the result would be a slower pace game that doesn’t snowball exponentially, maintaining some scarcity while also eliminating the tedium of expansion and construction. it seems it would also make conquest harder the further away from home you venture out. i imagine a large part of my focus would be strategically attacking a wizard when he gets too powerful to maintain balance in the world.
i would also consider not allowing myself to meld any nodes.
for game settings: i would consider doing easy difficulty, medium or large world, low magic, low resources, and maybe turn on monsters gone wild, order please, no overlap, sandbox mode, and leave me alone.
does anyone play like this? what books, spells, retorts do you like? would love to watch a let’s play if anyone has done this.
the thing i like least is the tedium of expanding and managing cities and how the game exponentially snowballs with focus rapidly shifting to trying to just end the game.
as an rpg-oriented player, i want to imagine the world as a living, breathing world and i want to linger in it. i want a long game, if not a persistent (forever game) that i can just exist and play in.
so i’ve been thinking about a few artificial rules i could establish to facilitate the style of play i’m seeking.
which leads me to my question: has anyone played with a single town? basically, no settlers and raze when victorious.
i feel this style of play would facilitate RPG more. i imagine i would feel like a wizard just existing in a world, who happens to have a few structures built next to my fortress, but no empire. i would linger in this world longer.
i imagine the result would be a slower pace game that doesn’t snowball exponentially, maintaining some scarcity while also eliminating the tedium of expansion and construction. it seems it would also make conquest harder the further away from home you venture out. i imagine a large part of my focus would be strategically attacking a wizard when he gets too powerful to maintain balance in the world.
i would also consider not allowing myself to meld any nodes.
for game settings: i would consider doing easy difficulty, medium or large world, low magic, low resources, and maybe turn on monsters gone wild, order please, no overlap, sandbox mode, and leave me alone.
does anyone play like this? what books, spells, retorts do you like? would love to watch a let’s play if anyone has done this.