I do see Seravy's point. I suspect what really happened is that, given the low # of heroes included in original MoM, new traits simply got lumped into the least useful heroes.
Those heroes were almost all bow users. However, the dwarf and barbarian fit in this "least useful" category. Unless you're running a buff strategy, these two heroes are nearly worthless in combat. The barbarian will pretty much die to a recruit level swordsman or literally any resistance-based spell; the dwarf can't do damage.
Ultimately, I think it would be better for the game if all heroes had value for most gameplay strategies -- once more heroes are added, anyway. That might mean intentionally splitting them into categories:
- Combat hero (good melee or ranged)
- Casting hero
- Army support hero (orc warrior and huntress currently fit here)
- Empire support hero (dervish currently fits here)
... combat heroes are really the problem here. Since SOME strategies (mostly Life, to a degree warlord / tactician, and also enchanters) can basically break the game using heroes, these heroes like the orc, barbarian and dwarf are balanced to be completely useless for everyone else. If you're running certain chaos, death, sorcery or nature builds, these guys are literally worse than a halberdier or bowman.
So I think all the named heroes should either be thrown more firmly into support (get rid of the orc's bow, give him another mediocre support skill, now he's a general) or increase their stats so they'd be useful to ALL builds... but also move them into a higher tier. The barbarian fits here. Every time I get that guy (unless I'm running a Life build) I immediately throw him into a battle to die, because he's a complete waste of space that I never want to see in the game again. No hero should get that reaction.
Those heroes were almost all bow users. However, the dwarf and barbarian fit in this "least useful" category. Unless you're running a buff strategy, these two heroes are nearly worthless in combat. The barbarian will pretty much die to a recruit level swordsman or literally any resistance-based spell; the dwarf can't do damage.
Ultimately, I think it would be better for the game if all heroes had value for most gameplay strategies -- once more heroes are added, anyway. That might mean intentionally splitting them into categories:
- Combat hero (good melee or ranged)
- Casting hero
- Army support hero (orc warrior and huntress currently fit here)
- Empire support hero (dervish currently fits here)
... combat heroes are really the problem here. Since SOME strategies (mostly Life, to a degree warlord / tactician, and also enchanters) can basically break the game using heroes, these heroes like the orc, barbarian and dwarf are balanced to be completely useless for everyone else. If you're running certain chaos, death, sorcery or nature builds, these guys are literally worse than a halberdier or bowman.
So I think all the named heroes should either be thrown more firmly into support (get rid of the orc's bow, give him another mediocre support skill, now he's a general) or increase their stats so they'd be useful to ALL builds... but also move them into a higher tier. The barbarian fits here. Every time I get that guy (unless I'm running a Life build) I immediately throw him into a battle to die, because he's a complete waste of space that I never want to see in the game again. No hero should get that reaction.