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Removing city curses

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I realize I am probably too late for this to make a difference, but I'd like:

1. If the AI is willing to bribe me for peace (by offering gold or a spell) it should also offer to remove all curses. This means making peace with an AI that is losing the war but has cast a lot of curses more attractive. Otherwise, an AI that has cast a lot of city curses needs to die so the curses go away, which is counterproductive for them.

Similarly, I should be able to buy this or threaten to get this in diplomacy whenever an AI has cursed me. 

2. Cathedrals and wizards' guilds, which are sources of supernatural expertise and power, should make dispelling attempts vs. curses more effective. Cathedrals vs. death curses, wizzo guilds vs. chaos curses. I don't think the other realms have city curses.

Alternately, sages' guilds might help by being repositories of knowledge useful against evil, and animists' guilds might help revert things to a natural state, if you want to make these buildings more impactful.

3. The purify action available to certain units could have a small chance of removing city curses. Probably no more than 1% per turn per unit, but high enough that it's a plausible counter.
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(November 15th, 2022, 18:40)Seravy Wrote: (There is a hint for peace treaty duration in the game now but it's not an exact turn count, and I bet 95% of the players don't know about it)

I would like to know more...  shhh
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