As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Master of Magic for Windows Music

Does anyone know where the music from "Master of Magic for Windows"/CoMII comes from? It sounds almost like roland mt-32 renditions of the original music files, but it also sounds too high def for that at times? If I knew what soundcard/sound-device/soundfonts/vsts/whatever they were using then I could more accurately replicate it for music that I am making or porting for the game.

I'm working on a large mod that will use a lot of music from movies and tv shows. A big reason that I would like to transcribe them record them using something else is that it shouldn't (I don't think so anyways) trip any copywrite crap on youtube should people let's-play/stream the game or whatever.

Any help in identifying the source of the MoM4W music is appreciated, and advice for music for the game (both original and ported) is as well!
Reply

I can tell you how that went, but only Seravy can give you the exact details. The source for most of the music was a collection that's been floating around the internet for a very long time, with the archive name "MoMMusic.zip". Here's the contents of the info.txt, which may help you in tracking it down:

Code:
Archive created by -=MIRSOFT=-
Look for game MIDs at http://go.to/gamemids

*** Archive info ***
Archiver: Mirsoft, seskanda
Type: Game rip
Format: MID
Original Composer: Dave Govett, George Alistair Sanger
Sequencer: Dave Govett, George Alistair Sanger
Num of tunes: 121
Complete: 100%

*** Game info ***
Name: Master of Magic
Platform: PC
Year: 1995
Genre: Strategy
Publisher: Microprose
Developer: Simtex

*** Additional info ***
The additional tunes were added from Seskanda's submission (which begin with MOM*)
They were found in MOMEDIT, a game editor for Master of Magic.

For the record, the collection was not actually 100% complete, I had to extract a few more tracks. As far as I recall, the files in the package are also slightly faster than the originals from the classic game (133 vs. 120 bpm or something along those lines). I could have extracted everything myself like I did with the missing ones, but using these was a whole lot less hassle, so I didn't argue. =P

The tracks were converted to .wav by some tool, possibly online, that only Seravy can pinpoint for you. Still, I hope this is at least somewhat useful.
Reply

(May 22nd, 2024, 02:36)drake178 Wrote: I can tell you how that went, but only Seravy can give you the exact details. The source for most of the music was a collection that's been floating around the internet for a very long time, with the archive name "MoMMusic.zip". Here's the contents of the info.txt, which may help you in tracking it down:

Code:
Archive created by -=MIRSOFT=-
Look for game MIDs at http://go.to/gamemids

*** Archive info ***
Archiver: Mirsoft, seskanda
Type: Game rip
Format: MID
Original Composer: Dave Govett, George Alistair Sanger
Sequencer: Dave Govett, George Alistair Sanger
Num of tunes: 121
Complete: 100%

*** Game info ***
Name: Master of Magic
Platform: PC
Year: 1995
Genre: Strategy
Publisher: Microprose
Developer: Simtex

*** Additional info ***
The additional tunes were added from Seskanda's submission (which begin with MOM*)
They were found in MOMEDIT, a game editor for Master of Magic.

For the record, the collection was not actually 100% complete, I had to extract a few more tracks. As far as I recall, the files in the package are also slightly faster than the originals from the classic game (133 vs. 120 bpm or something along those lines). I could have extracted everything myself like I did with the missing ones, but using these was a whole lot less hassle, so I didn't argue. =P

The tracks were converted to .wav by some tool, possibly online, that only Seravy can pinpoint for you. Still, I hope this is at least somewhat useful.

Thank you for the reply. I actually downloaded that same zip archive a long time ago lol. So the MIDI files in it are notation/instructions, which means that as long as it has a sound device or VSTs or something that it can produce the music through those. MIDI isn't actually any kind of noise, when you start up a MIDI file it's using (usually) Microsoft GS Software Synthesizer which is a cheaper/worse version of the Roland SC-55 (a sound module, basically an exterior soundcard) that comes preinstalled on every windows system since Windows 98.

I'm trying to figure out what soundcard, sound-device/module, soundfont, or VST he ran the MIDI files through to record as the .WAVs. If I can use the same thing, then the only thing that could cause my music to sound out of place would be compositional differences, not insturmentation ones.

Thanks again for your help! If you have any idea on how to contact Seravy I'd appreciate that greatly! Years ago he used to hang out in Hadriex' livestreams and I'd chat with him a bit there, but I'm not sure what to do now.
Reply



Forum Jump: