Turn 216 and Turn 217 - 1530 AD and 1535 AD
Xist proposed this deal. What does it mean? He has Mining Inc. now, so he can use surplus Iron and Copper, but 16 gold is a terrible price to buy those resources from us. So is this deal a signal of war in 16 turns? Or what?
Anyway, I rejected the deal. We will see if Xist offers another deal.
Mining Incorporated has come to Valdez! Here are the numbers:
+0.75 hammers per resource, -2 gold per resource.
12 resources for us, so:
+9 hammers, -24 gold.
But with Forges and Courthouses everywhere:
+11 hammers, -12 gold.
So if we used Mining Inc. hammers to build Wealth, then it would pay for itself. Once we have Assembly Line for Factories and Power Plants we will have more hammers and Mining Inc. can be outright profitable with Wealth building. But really the Corporation is a way to turn gold into hammers, and I think it is pretty good for us. It should be probably be spread to at least a few more key cities. The big question is, do we want to give Xist more money with his HQ by spreading Mining Inc.?
Also, we have one more unconnected Iron resource north of Nome. We can connect that to slightly improve Mining Inc.
Big picture:
Assembly Line in 2 turns.
I put "RR" signs on all improvements that will get +1 hammer with Railroads, and "rr" on the other tiles that also need Railroads to complete the network.
I kept building Machine Guns so all cities can have at least one Machine Gun for protection.
I moved a whole lot of units around. There are so many that it is confusing!
. Basically, all the collateral damage units are gathering in one place near Juneau. So the units are safe and they can all attack together if we are invaded. Railroads mean that they can hit anywhere in the empire in one turn(except the islands).
The Knights are gathering nearby too. They are bad defenders, so it makes sense for them to be a quick response team rather than garrison units.
And I think that maybe Grenadiers will gather nearby too. They get bonus on the attack, so they are better as counterattackers than garrison units.
Other than that I am trying to adjust the garrisons everywhere a little bit, put units outside the cities into the cities, etc.
Also, keep in mind that we will want to go crazy building Factories and Power Plants once we have Assembly Line. Those industrial buildings are really strong, but also unhealthy, so I am building some more Harbors too.
Looking forward to the next turn! I am glad to have a chance to play around with a civilization so late in the game, thanks Gira.