Been thinking about this lately. I've been putting together a combat calculator/simulator for CoM 2 and like all good calculators it shows what most already knew: most ranks provide incremental bonuses except for Elite and Champion, which are major breakpoints. Nothing wrong there, business as usual.
The issue comes with the spell Crusade. Because Ultra-Elite is only a small improvement over Elite, Crusade becomes pretty anemic for a Very Rare spell if you don't have Warlord, to the point that I generally don't want to see it.
For reference, Ultra-Elite gives an additional +1 Attack, ranged attack, and defense over Elite. Conferring +1 ATT and +1 DEF on all normal units would be pretty bad even for a Rare enchant (I know Crusade is more complicated than that - there's also the free hero levels and free starting levels for units built in cities without Altars of Battle, but still).
But this is more of a discussion prompt than a suggestion, because I have no idea what the solution would be. Buff Ultra-Elite to make Crusade more interesting, and you've just made Warlord too powerful. Keep Ultra-Elite as is and make Crusade rare instead, but again, that's making Warlord too powerful. It could do something like also have all units start at max XP, but that's obsoleting Altar of Battle, which feels bad.
Maybe something like Crusade also buffs the Ultra-Elite rank, making it more useful for non-Warlords without making Warlords too strong? But the buffs would have to be careful - they'd need to be big enough to feel worth it, but not so big that they make the Crusade-Warlord combo feel bad or irrelevant.
Anyone have any thoughts?
The issue comes with the spell Crusade. Because Ultra-Elite is only a small improvement over Elite, Crusade becomes pretty anemic for a Very Rare spell if you don't have Warlord, to the point that I generally don't want to see it.
For reference, Ultra-Elite gives an additional +1 Attack, ranged attack, and defense over Elite. Conferring +1 ATT and +1 DEF on all normal units would be pretty bad even for a Rare enchant (I know Crusade is more complicated than that - there's also the free hero levels and free starting levels for units built in cities without Altars of Battle, but still).
But this is more of a discussion prompt than a suggestion, because I have no idea what the solution would be. Buff Ultra-Elite to make Crusade more interesting, and you've just made Warlord too powerful. Keep Ultra-Elite as is and make Crusade rare instead, but again, that's making Warlord too powerful. It could do something like also have all units start at max XP, but that's obsoleting Altar of Battle, which feels bad.
Maybe something like Crusade also buffs the Ultra-Elite rank, making it more useful for non-Warlords without making Warlords too strong? But the buffs would have to be careful - they'd need to be big enough to feel worth it, but not so big that they make the Crusade-Warlord combo feel bad or irrelevant.
Anyone have any thoughts?