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Poll: Does Chaos/Sorcery need more synergy for early game?
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Yes, more changes are necessary
25.00%
1 25.00%
No, it's already good enough with the changes already implemented
75.00%
3 75.00%
Total 4 vote(s) 100%
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Sorcery/Chaos poll

Assuming I don't change the Fire Giants, do you think Sorcery/Chaos needs further additional synergy, or we have done enough by adding Breakthrough and making Aura of Majesty prevent diplomatic effects from tile destruction spells?

I feel this is a highly subjectve matter, as my initial evaluation was this before and after the changes (ignore the Fire Giant row)

Please keep in mind this is specifically about the early game (common and uncommon spells), as late game has good synergies and is very powerful in general for this realm pair.

   
     

but if I try harder to find synergies then I end up with this instead

   

If we do want to make changes, the pool of ideas (feel free to add your own)
-Resist Elements on Fire Giant
-AEther Sparks adds vulnerability to Fire, Ice, Lightning damage
-Blur raises the minimal armor of a unit to a certain amount (Hell Hounds have 2 armor, this is a major buff for them if the minimal is 4 or 5), might have the unintended consequence of making Zombies and Werewolves too good
-Flame Blade and Focus Magic can stack for a +5 ranged attack total on bow units
-Immolation and Guardian Wind combined grants Resist Elements
-Fire giant has Caster 15 instead of Fireball Spell (might be too powerful buff for Chaos?)
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