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Interstellar Space: Genesis - a modern MOO2-inspired game

Yeah, the wormhole is probably the reason you don't have contact. You'd probably need to build something on the other side of the wormhole to get it.

That upkeep does sound quite large, and if your homeworld has a bonus to colony ship creation, I guess you should use colonies for trade good to offset the cost. Kinda makes historical sense lol.
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I think a lot of my cash flow problem is just that my population is still pretty small. More people == more cash flow, and I just don't have enough people yet. Earth has 9 pop, while the various colony worlds have mostly two or three. The migration has helped the new worlds grow, but that comes at the expense of slower growth at the home world. I believe it will be worth it overall to get the new colonies going faster, especially since some of them are mineral rich or even ultra rich while Earth has just average minerals.

I am planning to try an asteroid outpost set for trade income, to see just how much it produces. I do have asteroid belts in more systems that could be used for this, or for research. ISG describes the trade income option as your government selling mining rights to private corporations; there is a mention of piracy, so I am not sure if you can get pirate events like in the original MOO that affected trade deals until you sent a fleet to clear out the problem. Leaders can also apparently have pirate-related skills -- maybe you can raid other races' outposts for cash? That would be interesting.
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Interesting, hopefully pirates don't overrun us. How much of a fleet do we have?
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