Sirian Wrote:When I first read your strategy...
...but then when you got the pact...
You did not take into account that I am an excellent suck up
I did have pause when I found Alex, mostly because I was pretty sure Elizabeth would hate him and I didn't know how far I could trust her. We had a -5 penalty over my friendship with Alex, but by not adopting a state religion and running Free Religion (her favorite Civic), we still had Pleased relations
Sullla Wrote:Alex is a nasty guy, no doubt about it. But if Elizabeth had built the Apollo Program, didn't that mean that she had Steam Power? Umm... doesn't that mean you should have been declaring war on her?
Good question...that implies Monty knows the tech tree, doesn't it? My "logic" was since I didn't have the prerequisite for the tech, I could not even know it was possible, much less that someone else discovered it. My biggest guilt was seeing railroads show up
Sullla Wrote:PS Alex was only "Pleased" with you when he declared, not "Friendly". I guess you must have picked up a negative somewhere that reduced your relations. An AI civ will never declare war if they have Friendly status with you. For a minute there I thought that an exception to that rule had somehow slipped through!
Nope...that was not the case. When I hovered over the relations it showed I had a big negative for the war, and the positive for the defensive pact was gone, but all the other positives were there still. In fact, the screen shot of our relations in my report was actually taken from an autosave right before he betrayed me, as I also thought a Friendly AI would never declare war. Are you 100% sure about the AI behavior in this case?
I think the AI
shoud be allowed to declare war with Friendly relations. Especially an AI like Alex, it is totally in character. Heck, I do it to them on occasion :aar:
However, I do not think anyone (AI or human) should be allowed to declare war on the same turn they end a Defensive Pact. There should be a 10 turn amnesty.
Darrell