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Dsplaisted's Report

I played this game and I am working on a nice report with pictures etc. that I will put up on a web page. However I have not had time to finish it. So for now I will post a very short summary.

I was another person who started out building a worker. Sullla calls this out as a very risky move, but after going back and trying to duplicate Gideon's game, I don't think it has to be. The trick is to keep your scout close enough that you can get him to your capital before any enemy warriors that show up. Since you have double their movement you can still do some decent scouting. It appears that if you leave your capital wide open, warriors on a scouting mission will attempt to take it, but if you move your scout into it they will not attack and will instead go back to scouting.

Anyway, I didn't know any of this at the time and I think I set my scout far enough away that I could have easily been eliminated. But luck prevailed, for me at least.

I captured my first city (Bombay) in 1480 BC, and eliminated Gandhi in 1150 BC. I finished the Forbidden Palace in 1454 AD. I had 17 cities at the end of 1502 AD (one which was captured that turn). I won a conquest victory in 1520 AD.

Sullla mentioned on one of the other reports that he was happy to see people reporting who had found their way here through the Civ IV Walkthrough and Cuban Isolationists. I'm another person on that list smile
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Welcome, and congratulations on your game smile

I will add you to my summary thread shortly.
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Interesting that a simple scout in the capital stops enemy AI attacking it.
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Especially interesting, because after a border expansion, an enemy warrior can't easily see you capital, defended or not.

I could be wrong, but the route Gandi's warrior took didn't allow visibility into my city.
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I could also be wrong smile But if I remember correctly (in my test game) I had an enemy warrior right outside my borders, and an archer in the city. I moved the archer out of the city and he moved towards the city. I attacked with the archer and lost at 90% or so odds. My city was undefended and he was right outside it so I moved the scout back into the city. The enemy warrior turned and went on his merry way.

EDIT: Wasn't Berlin founded on a hill in this game? That would make it visible from further away.
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The human can usually easily work out the location of cities from the shape of the cultural borders. Does the AI do that? Or cheat just a little bit on tile visibility to get the same effect?
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The issue is that on noble level, any warriors that come by early in the game are on scouting missions. They apparently will not even attack a scout that ends up next to them. However, if they see a city that has no defense, they will apparently walk in and take it. But if they can't see the city (even if they could deduce where it was) they wouldn't see that it had no defense, so they would keep scouting. I think Berlin was on a hill in this game though, making it more visible.
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dsplaisted Wrote:EDIT: Wasn't Berlin founded on a hill in this game? That would make it visible from further away.

Good point.
Have U got the save ?
Could we enter WorldBuilder and lower the terrain JUST BEFORE the AI had the chance to see (or not to see) the defence?
Every beautiful woman should have a twin sister.
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