This build has been posted on the forums before. Tho it was in a thread where nobody would search for it. With all the new sub-forums i think it should be here in its own thread.
I am using a build made by Fox Bat as well. I am not sure or he is still using that build but i can write it down here.
Human and 1 hero: SF build
Searing Flames, Glowing Gaze, Liquid Flame, Glyph of lesser energy, Meteor shower, Fire Attunement, Glyph of sacrifice, Ressurection Signet.
Disable MS for the hero since he won't use it in combination with Glyph of Sacrifice and the casting time is too long otherwise.
Attribute Points
Fire magic 12+1+3
Energy storage 12 + 1
Survivor insignias and vitae runes
Hero monk
Spell Breaker, Shield of Absorption, Dwayna's Kiss, Protective Spirit, Healing Touch, Flame Trap, Quickening Zephyr, Frozen Soil.
Disable Frozen Soil. Cast it manually just before the enemies arrive.
Attribute Points
Divine favor 12+1+1
Healing prayers 9+1
Protection prayers 5+1
Wilderniss survival 8
Survivor insignias and vitae runes
Hero trapper
Energizing winds, Serpent's Quickness, Viper's Nest, Dust Trap, Barbed Trap, Spike Trap, Flame Trap, Edge of Extinction
Disable Edge of Extinction. Cast it manually just before the enemies arrive.
Attribute Points
Beast mastery 11+1+2
Expertise 10+1
Wilderness Survival 10+2
Usage of the build
The heroes will automatically cast all spirits without the ones being disabled. While they are doing this just walk towards the gate and go stand a bit on the right side so your ranger hero ends up in the middle of the gate. Cast Serpent's Quickness and keep casting as many traps. Put down Flame Trap on your monk as often as possible as well. When the enemy is getting close go stand behind the traps and put down the 2 disabled spirits (Frozen Soil, Edge of Extinction). Just wait and see and get ready for the next team.
However there are 2 teams you have to handle differently. The degen team and the elementalist spikers.
Against the degen team you have to make sure that tahlkora casts Spell Breaker before the enemy arrives. Otherwise she will never get another skill of the ground. Personally i cast spell breaker just before the frozen soil spirit. In the beginning you don't need the healing protection against that team anyway.
When you see that the elementalists team is your opponent walk back as far as possible and cast the 2 spirits there. Wait till the elementalists hit the traps and throw on your nuke immediatly on the few elementalists that keeps standing just behind the traps (cast glyph of sacrifice first). Kill of the elementalists. If they make a heal-ball then use the nuke of your hero to interrupt it and they will fall down shortly after (and not only from the knockdowns :D).
This is the build Fox gave me and still works fine for me. I dunno or he already made a better build but if he did i wouldn't mind him to post it here If anything is unclear or it is too much information for now and you want to see it in-game just ask me when i am on and i will take you with.
I am using a build made by Fox Bat as well. I am not sure or he is still using that build but i can write it down here.
Human and 1 hero: SF build
Searing Flames, Glowing Gaze, Liquid Flame, Glyph of lesser energy, Meteor shower, Fire Attunement, Glyph of sacrifice, Ressurection Signet.
Disable MS for the hero since he won't use it in combination with Glyph of Sacrifice and the casting time is too long otherwise.
Attribute Points
Fire magic 12+1+3
Energy storage 12 + 1
Survivor insignias and vitae runes
Hero monk
Spell Breaker, Shield of Absorption, Dwayna's Kiss, Protective Spirit, Healing Touch, Flame Trap, Quickening Zephyr, Frozen Soil.
Disable Frozen Soil. Cast it manually just before the enemies arrive.
Attribute Points
Divine favor 12+1+1
Healing prayers 9+1
Protection prayers 5+1
Wilderniss survival 8
Survivor insignias and vitae runes
Hero trapper
Energizing winds, Serpent's Quickness, Viper's Nest, Dust Trap, Barbed Trap, Spike Trap, Flame Trap, Edge of Extinction
Disable Edge of Extinction. Cast it manually just before the enemies arrive.
Attribute Points
Beast mastery 11+1+2
Expertise 10+1
Wilderness Survival 10+2
Usage of the build
The heroes will automatically cast all spirits without the ones being disabled. While they are doing this just walk towards the gate and go stand a bit on the right side so your ranger hero ends up in the middle of the gate. Cast Serpent's Quickness and keep casting as many traps. Put down Flame Trap on your monk as often as possible as well. When the enemy is getting close go stand behind the traps and put down the 2 disabled spirits (Frozen Soil, Edge of Extinction). Just wait and see and get ready for the next team.
However there are 2 teams you have to handle differently. The degen team and the elementalist spikers.
Against the degen team you have to make sure that tahlkora casts Spell Breaker before the enemy arrives. Otherwise she will never get another skill of the ground. Personally i cast spell breaker just before the frozen soil spirit. In the beginning you don't need the healing protection against that team anyway.
When you see that the elementalists team is your opponent walk back as far as possible and cast the 2 spirits there. Wait till the elementalists hit the traps and throw on your nuke immediatly on the few elementalists that keeps standing just behind the traps (cast glyph of sacrifice first). Kill of the elementalists. If they make a heal-ball then use the nuke of your hero to interrupt it and they will fall down shortly after (and not only from the knockdowns :D).
This is the build Fox gave me and still works fine for me. I dunno or he already made a better build but if he did i wouldn't mind him to post it here If anything is unclear or it is too much information for now and you want to see it in-game just ask me when i am on and i will take you with.