A free tech, like many others I spent quite a bit of time contemplating which tech to choose. And after careful consideration I came up with 4 possible ideas.
.) Rifling (Although hammerwise, axeman are more effective, those guys would never get out of date in a quick conquest game.)
.)Astronomy (Conquer that 2nd continent soon)
.) Communism (City Sprawl)
But in the end I decided on Medicine for Enviromentalism. Not only do you get free health but +1 happiness for every forest in the city radius, even if the borders haven´t popped! And who can actually say that they used Enviromentalism in one of their games? So Medicine it was.
The early years
4000 B.C. In a move I hope I didn´t regret, I settled my settler north to get those cows into my BFC. Enviromentalism was adopted asap, to make use of that wasted turn. Onwards you peaceloving, treehugging Chinese.
3980 B.C. Worker, Hunting->AH and warrior starts exploring.
3600 B.C. Turning South I encounter Huyana.
3300 B.C. Worker finished, starting scout. Worker snatches a hut before building a pasture, to get my cities bigger.
2760 B.C. Huyana snatches Buddhism, Victoria is encountered, and I decide to settle my first settler on a possible copper nearby.
2360 B.C. My scout perishes in the west to an archer, but my settler is done and on the move.
2320 B.C. Copper near the capital, a nice gesture, my settler goes south to get a cows city on the river, to thwart Huyana.
2120 B.C. Buddhism spreads to Shanghai. Most excellent, no obelisk will be needed. Barracks enroute in Peking, to build Axeman.
2000 B.C. Hindu Tokuwaga shows up, hating me already. A 2nd worker goes in between, to hook up the copper more quickly.
1640 B.C. My third settler will establish a economy city in the floodplains to the west. Whilst I start granaries/barracks/axeman in my core.
1440 B.C. Axeman or stonehenge? Axeman. I decide to show my unfriendly side and conquer the Incas.
875 B.C. Belated with 6 axeman, I go to Cuzco, as Buddhism is massive.
#
At that point Enviromentalism really began to shine. Whilst normally my cities would have been capped at size 7-8 at this stage, my cities were on a non-stop growth curve upwards, making any whipping unnecessary, as Shanghai soon became a turn 2 axeman city which lateron built the Heroic Epic.
When you think everything goes right, a suprise comes along
625 B.C. The second city is conquered.
575 B.C. My 4th settler is finished who should have settled near the marble. But the japanese were quicker, and as they are hindu, plans are taking them on next.
Saladin adds the oracle to his stonehenge, pops a GP, builds the Kong Miao and has Confucianism. I fear he will become quite the hassle.
450 B.C. Monarchy is started to combine my enviromentalism with hereditary rule for huge cities.
400 B.C. My belated attempt at the pyramids is thwarted. Manchu Pichu is razed as it is one tile away from the coast. The Incas are gone.
350 B.C. The lack of wonders gets me started on specialists, one GP to start.
The intial aztecian suprise assault comes close to taking cities and seriously throws back my cities as I am forced to whip axeman that late in the game.
300 B.C. If not for my inca-war axes, the aztecian attack would have killed me. But I whip 1-2 spearmans. My southern axe gets lucky against 2 chariots. beijing begins axeman building in 2 turn intervals.
75 B.C. I take my first aztecian city, but at a cost, several cities have been whipped for axes, and my only GP points are from a lone priest. Not one wonder has been built by me so far.
The huge buddhism bloc I invisioned has broken apart. Saladin as Confu, Victoria as Christian and the Americans having one city and the Aztecs fighting me as my only "friends".
25 A.D. Alphabet comes in. Despite marble being in japanese hands, I decide on Literature for the GL. Monotheism, Mathematics and Sailing secured against Monarchy in tech trades.
125 A.D. GL started, finished in 22 turns in Beijing. As my only unwhipped city, she is huge. Tlateloco and Monty´s source of horses is taken? Do I get peace? No.
200 A.D. I am slaughtering Monty by now, nearing his capital, but does the mad hatter accept peace, no? I am on -28 gold per month on 80%, but CoL comes soon.
225 A.D. Despite a wounded army I decide to take on Technolitian as only 3 archers are left of the jaguarman/chariot madness. If this was warlords I would have been dead by now thanks to zounds of Chariots.
I take Tech, with 6 axes lost against 3 archers... But Monty is finally ready for peace. I decline his offer of a jungle city, but he gives up Construction.
I start on 5 workers in my cities and my new Great Prophet heads to Cuzco.
To be continued..
.) Rifling (Although hammerwise, axeman are more effective, those guys would never get out of date in a quick conquest game.)
.)Astronomy (Conquer that 2nd continent soon)
.) Communism (City Sprawl)
But in the end I decided on Medicine for Enviromentalism. Not only do you get free health but +1 happiness for every forest in the city radius, even if the borders haven´t popped! And who can actually say that they used Enviromentalism in one of their games? So Medicine it was.
The early years
4000 B.C. In a move I hope I didn´t regret, I settled my settler north to get those cows into my BFC. Enviromentalism was adopted asap, to make use of that wasted turn. Onwards you peaceloving, treehugging Chinese.
3980 B.C. Worker, Hunting->AH and warrior starts exploring.
3600 B.C. Turning South I encounter Huyana.
3300 B.C. Worker finished, starting scout. Worker snatches a hut before building a pasture, to get my cities bigger.
2760 B.C. Huyana snatches Buddhism, Victoria is encountered, and I decide to settle my first settler on a possible copper nearby.
2360 B.C. My scout perishes in the west to an archer, but my settler is done and on the move.
2320 B.C. Copper near the capital, a nice gesture, my settler goes south to get a cows city on the river, to thwart Huyana.
2120 B.C. Buddhism spreads to Shanghai. Most excellent, no obelisk will be needed. Barracks enroute in Peking, to build Axeman.
2000 B.C. Hindu Tokuwaga shows up, hating me already. A 2nd worker goes in between, to hook up the copper more quickly.
1640 B.C. My third settler will establish a economy city in the floodplains to the west. Whilst I start granaries/barracks/axeman in my core.
1440 B.C. Axeman or stonehenge? Axeman. I decide to show my unfriendly side and conquer the Incas.
875 B.C. Belated with 6 axeman, I go to Cuzco, as Buddhism is massive.
#
At that point Enviromentalism really began to shine. Whilst normally my cities would have been capped at size 7-8 at this stage, my cities were on a non-stop growth curve upwards, making any whipping unnecessary, as Shanghai soon became a turn 2 axeman city which lateron built the Heroic Epic.
When you think everything goes right, a suprise comes along
625 B.C. The second city is conquered.
575 B.C. My 4th settler is finished who should have settled near the marble. But the japanese were quicker, and as they are hindu, plans are taking them on next.
Saladin adds the oracle to his stonehenge, pops a GP, builds the Kong Miao and has Confucianism. I fear he will become quite the hassle.
450 B.C. Monarchy is started to combine my enviromentalism with hereditary rule for huge cities.
400 B.C. My belated attempt at the pyramids is thwarted. Manchu Pichu is razed as it is one tile away from the coast. The Incas are gone.
350 B.C. The lack of wonders gets me started on specialists, one GP to start.
The intial aztecian suprise assault comes close to taking cities and seriously throws back my cities as I am forced to whip axeman that late in the game.
300 B.C. If not for my inca-war axes, the aztecian attack would have killed me. But I whip 1-2 spearmans. My southern axe gets lucky against 2 chariots. beijing begins axeman building in 2 turn intervals.
75 B.C. I take my first aztecian city, but at a cost, several cities have been whipped for axes, and my only GP points are from a lone priest. Not one wonder has been built by me so far.
The huge buddhism bloc I invisioned has broken apart. Saladin as Confu, Victoria as Christian and the Americans having one city and the Aztecs fighting me as my only "friends".
25 A.D. Alphabet comes in. Despite marble being in japanese hands, I decide on Literature for the GL. Monotheism, Mathematics and Sailing secured against Monarchy in tech trades.
125 A.D. GL started, finished in 22 turns in Beijing. As my only unwhipped city, she is huge. Tlateloco and Monty´s source of horses is taken? Do I get peace? No.
200 A.D. I am slaughtering Monty by now, nearing his capital, but does the mad hatter accept peace, no? I am on -28 gold per month on 80%, but CoL comes soon.
225 A.D. Despite a wounded army I decide to take on Technolitian as only 3 archers are left of the jaguarman/chariot madness. If this was warlords I would have been dead by now thanks to zounds of Chariots.
I take Tech, with 6 axes lost against 3 archers... But Monty is finally ready for peace. I decline his offer of a jungle city, but he gives up Construction.
I start on 5 workers in my cities and my new Great Prophet heads to Cuzco.
To be continued..