Welcome to my first RB report.
Attached are saves from my Epic 11 attempt (260 AD, 1502 AD, and finish). Was completed in 1930 with 99 points. I will post detailed summary and score breakdown soon (hopefully later today). The reason for this delay is simple. Some post or another mentioned that role-playing might be relevant to such reports and the particular choice of topics absolutely begged for a completely loopy parody of American history. Unfortunately, writing this up is turning out to take longer than actually playing the epic took. The style of my report will probably be a bit different than is typical. For one thing, it's pretty much plain text. I took some screen shots, but figuring out anything useful or coherent to do with them is another matter. Also, lacking a web site and interest in maintaining one, I will probably take the unusual step of smacking down a series of quite long posts under this topic.
Some general comments:
I probably played one of the more aggressive epic 11 games. My 4th city was Mecca. Erm, peaceful builder? Whadya mean this was supposed to be a peaceful builder game? I actually declared war on and invaded the Arabs, Greeks, Aztecs, Romans, and Mongols. The Russians and Japanese kindly saved me the trouble of declaring war and as a result also got smacked down. The other AIs saved me the trouble of smacking down Egypt, Germany, and Spain. Only the Inca got away scott free (maybe I should load the finishing save and correct that?). I think I was nearing the domination limit by the end of the game. This is actually not a totally wrong strategy for this game because if somebody is busy gettting smacked down by me, they clearly can't be killing off another AI, right? Surprisingly, I'm actually a pacifistic builder by temperment, but well, I've been trying to win at Emperor lately and sadly, the city upkeep costs seem to mean that the best way to ensure that your neighbors don't grab all the land before you can afford to settle it is to make sure you don't have any neighbors. Or maybe I just suck.
I think I may have gotten a bit lucky with having AIs not try to build many of the wonders early on. I was surprised to read that the lighthouse was supposed to be unbuildable. Yea, difficult, but there were some not too distant sea coasts, so running a settler there early on seems perfectly viable. Of course, I failed to get the lighthouse, but only by 8 turns (I wonder if I could have whipped it...?)
Keeping the cultural slider at 20% or below seemed to be no big deal. Looking at a recent cultural victory (at emperor no less, yay!), even at 100% slider, only about 30% of my culture was coming from commerce and I coulda had less if I'd felt like adding some farms and artists. Funny the kinds of things that can be considered abusive. It actually seems like it would be more of a pain to try to get 3 cities with enough cottages to be able to use the slider for victory. Why not grab some early useful wonders in the chosen cities?
Epic speed is a pain for a game intended to get into the modern era. I probably fought some of those wars just to give me something to do while my 3 cultural cities matured. I'm sure it slowed me down a bit, but I was playing a sloppy, unplanned and unfocused game anyway and I didn't do too badly. I'd probably give the next epic a skip, except that with a starting position like that, you need all the time you can get to go take over someone else's starting position before they start fielding rifles.
Attached are saves from my Epic 11 attempt (260 AD, 1502 AD, and finish). Was completed in 1930 with 99 points. I will post detailed summary and score breakdown soon (hopefully later today). The reason for this delay is simple. Some post or another mentioned that role-playing might be relevant to such reports and the particular choice of topics absolutely begged for a completely loopy parody of American history. Unfortunately, writing this up is turning out to take longer than actually playing the epic took. The style of my report will probably be a bit different than is typical. For one thing, it's pretty much plain text. I took some screen shots, but figuring out anything useful or coherent to do with them is another matter. Also, lacking a web site and interest in maintaining one, I will probably take the unusual step of smacking down a series of quite long posts under this topic.
Some general comments:
I probably played one of the more aggressive epic 11 games. My 4th city was Mecca. Erm, peaceful builder? Whadya mean this was supposed to be a peaceful builder game? I actually declared war on and invaded the Arabs, Greeks, Aztecs, Romans, and Mongols. The Russians and Japanese kindly saved me the trouble of declaring war and as a result also got smacked down. The other AIs saved me the trouble of smacking down Egypt, Germany, and Spain. Only the Inca got away scott free (maybe I should load the finishing save and correct that?). I think I was nearing the domination limit by the end of the game. This is actually not a totally wrong strategy for this game because if somebody is busy gettting smacked down by me, they clearly can't be killing off another AI, right? Surprisingly, I'm actually a pacifistic builder by temperment, but well, I've been trying to win at Emperor lately and sadly, the city upkeep costs seem to mean that the best way to ensure that your neighbors don't grab all the land before you can afford to settle it is to make sure you don't have any neighbors. Or maybe I just suck.
I think I may have gotten a bit lucky with having AIs not try to build many of the wonders early on. I was surprised to read that the lighthouse was supposed to be unbuildable. Yea, difficult, but there were some not too distant sea coasts, so running a settler there early on seems perfectly viable. Of course, I failed to get the lighthouse, but only by 8 turns (I wonder if I could have whipped it...?)
Keeping the cultural slider at 20% or below seemed to be no big deal. Looking at a recent cultural victory (at emperor no less, yay!), even at 100% slider, only about 30% of my culture was coming from commerce and I coulda had less if I'd felt like adding some farms and artists. Funny the kinds of things that can be considered abusive. It actually seems like it would be more of a pain to try to get 3 cities with enough cottages to be able to use the slider for victory. Why not grab some early useful wonders in the chosen cities?
Epic speed is a pain for a game intended to get into the modern era. I probably fought some of those wars just to give me something to do while my 3 cultural cities matured. I'm sure it slowed me down a bit, but I was playing a sloppy, unplanned and unfocused game anyway and I didn't do too badly. I'd probably give the next epic a skip, except that with a starting position like that, you need all the time you can get to go take over someone else's starting position before they start fielding rifles.
-kcauQ -kcauQ