A return for me to the Epics after missing a couple with real world issues.
I start as the Dutch. I've never played them before but Creative and Financial are two of my favourite traits.
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[size=2]After recent dealings with Shell Oil and their large dutch contingent, I thought I'd use 'Mad Orange Scientists' as a personal theme to the game.
Hence my objective is to win by Space Race (so I can check out new changes) but I also want to check out Apostolic Palace options if possible on the way.
Whilst the UU will probably be fairly useless on a fractal map, the dikes could be really useful. Deliberately won't use the known issues (Great Wall->Early Spy Bomb, early Military Academies) but old favourites (e.g. Oracle boost, push to Civil Service) are fair game.
Start looks nice enough spot. Decide to move 1 north to get Plains hill, Incense, Flood Plains and grassland at cost of Clams.
Warriors go off exploring to NW and SE. Start Animal Husbandry and Worker build.
Pop a scout from hut to SE and he in turn pops gold from huts twice and another scout as well as contacting the Khmer.
Meanwhile a hut map pop to the NW shows the Mayan border and eventually makes contact with them.
As AH and worker complete simultaneuosly, move onto Mining and Barracks.
Continue exploring lots of territory - find the Babylonians and Byzantines (with Buddhism) but still to encounter a foreign unit. Are they exploring ?
Also Mining -> Wheel. Locate the Portugese in what looks to be the SE point of the continent in 3250AD and still haven't seen an opposing unit so far. Surely the other civs must have started with 2 units as well ?
Barracks -> Settler. Exploration continues despite loss of a scout and a warrior to ferocious bears :-(
Wheel -> Pottery -> Hunting
Tragedy strikes as a forest fire rages near Amsterdam - costs me 10g to put it out
Hunting -> Archery and Settler -> Granary
Utrecht founded up near Justinian's western border, hopefully netting Fish, Silk, Cows and Wheat in 2575BC. Its coastal hill location is hopefully strong enough to resist any attacks it might receive.
One of my returning wounded scouts gets assistance from villagers (1 xp) - they're being posted into fog busting roles now that I've explored almost all that I can without open borders. Unfortunately the scout in question gets eaten by panthers a couple of turns later.
Archery -> Writing - slip an Archer build in middle of Amsterdam's Granary.
Find second Mayan city to the south so the other civs must be expanding even if I don't see any of their units moving outside their borders.
The Byzantine do the same a couple of turns later, founding a city in what I hope to be a cultural hell for them soon
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I start as the Dutch. I've never played them before but Creative and Financial are two of my favourite traits.
[size=2][/size]
[size=2]After recent dealings with Shell Oil and their large dutch contingent, I thought I'd use 'Mad Orange Scientists' as a personal theme to the game.
Hence my objective is to win by Space Race (so I can check out new changes) but I also want to check out Apostolic Palace options if possible on the way.
Whilst the UU will probably be fairly useless on a fractal map, the dikes could be really useful. Deliberately won't use the known issues (Great Wall->Early Spy Bomb, early Military Academies) but old favourites (e.g. Oracle boost, push to Civil Service) are fair game.
Start looks nice enough spot. Decide to move 1 north to get Plains hill, Incense, Flood Plains and grassland at cost of Clams.
Warriors go off exploring to NW and SE. Start Animal Husbandry and Worker build.
Pop a scout from hut to SE and he in turn pops gold from huts twice and another scout as well as contacting the Khmer.
Meanwhile a hut map pop to the NW shows the Mayan border and eventually makes contact with them.
As AH and worker complete simultaneuosly, move onto Mining and Barracks.
Continue exploring lots of territory - find the Babylonians and Byzantines (with Buddhism) but still to encounter a foreign unit. Are they exploring ?
Also Mining -> Wheel. Locate the Portugese in what looks to be the SE point of the continent in 3250AD and still haven't seen an opposing unit so far. Surely the other civs must have started with 2 units as well ?
Barracks -> Settler. Exploration continues despite loss of a scout and a warrior to ferocious bears :-(
Wheel -> Pottery -> Hunting
Tragedy strikes as a forest fire rages near Amsterdam - costs me 10g to put it out
Hunting -> Archery and Settler -> Granary
Utrecht founded up near Justinian's western border, hopefully netting Fish, Silk, Cows and Wheat in 2575BC. Its coastal hill location is hopefully strong enough to resist any attacks it might receive.
One of my returning wounded scouts gets assistance from villagers (1 xp) - they're being posted into fog busting roles now that I've explored almost all that I can without open borders. Unfortunately the scout in question gets eaten by panthers a couple of turns later.
Archery -> Writing - slip an Archer build in middle of Amsterdam's Granary.
Find second Mayan city to the south so the other civs must be expanding even if I don't see any of their units moving outside their borders.
The Byzantine do the same a couple of turns later, founding a city in what I hope to be a cultural hell for them soon
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