So I guess the exciting thing about getting the save for a potluck game is that I get to find out
which civ I get to play. There are a lot of good civs in this game. I was hoping to get the Dutch
or Mayans, but the Khmer, Portugal, or Ethiopia would be good too. My least favorite of all the
civs would have to be the native americans, due to Sitting Bullâs traits. First, he is protective,
which I believe to be the worst trait in the game. He is also Philosophical, which is a good trait.
However, I like building a lot of cottages and donât assign many specialists, so I donât find it very
useful.
Anyway, I get the e-mail and of course I ended up with the Native Americans. Ugh! Well,
maybe I can put the philosophical trait to good use by going for a cultural victory. If I can find
Marble, then I can build a lot of wonders that generate great artist points and 10 culture per turn,
with the Sistine Chapel and the Parthenon being the most important of them for a cultural
victory. If not, I guess I can go for a space race win. By the way, this is my first Monarch game,
so donât judge me too harshly.
I open up the save and find that I have TWO warriors. Whatâs with that? Oh well, I play the
hand Iâm dealt. Maybe they are compensation for my poor traits. I move both of them to nearby
hills so I can see more terrain near my settler. Iâm not happy with the starting position of my
settler. Founding one square off a river in BTS is a no-no in my opinion. I move the settler NE
and found on the flood plain. With all the hills and river squares, this city could be a good
Ironworks city. I select a worker for the first build and animal husbandry as the first tech, as I
have a cow near my capital.
In 3775 BC one of my warriors discoverers marble, so I decide for sure to go for a cultural
victory. Philosophical for many great artists and marble for fast wonders should make for a
relatively quick cultural win. I also get lucky with the free techs from goody huts:
Also, Copper is located in the cross of Cahokia! Iâm not going to rush, and even without the
variant rules I wouldnât rush. However, itâs good to know that I have some, and it will increase
the production of Cahokia. Also, after completing Animal Husbandry, I notice that horses are
two squares north of Cahokiaâs fat cross.
I meet Ethiopia in 3475 BC, and they are very close, SE of me.
After completing my worker, I start on a settler so I can get a city in the flood plains between
myself and Zara before he does.
In 3100 BC I get a powerful bonus to my melee units:
Poverty Point founded in 2900 BC. Note where my border with Ethiopia is now, because it's
going to change.
Stonehenge completed in 2200 BC.
I go for Monotheism to try to found Judaism, and miss by 1 turn:
However, this is not a major setback. I complete the Oracle in Cahokia in 1350 BC and take
CoL, which gives me Confucianism in Mound City, my third cultural city.
Then, in 1225 BC, I use my first Great Prophet to lightbulb Theology and found Christianity in
Poverty Point.
In 925 BC I meet the Maya. You can also see where I put my fourth city, Chaco Canyon, which
will be my military city.
After researching Alphabet, I make this deal with Pacal, which is the first of many tech trades
between myself and the Maya:
In 600 BC I convert to Christianity, partly because I need the extra culture it gives me to secure
Poverty Points borders, but mostly because it has rapidly spread to other civs, so both Zara and
Pacal have adopted it as their state religion. I use my next Prophet to build Church of the
Nativity in PP, which further helps my cultural struggle in PP, which is built next to the capital of
a creative leader. I meet the rest of the civilizations and by the Ad turnover I have 6 cities and
have run out of room to expand in every direction except for a piece of land to the NW.
In 25 AD my lone dog soldier gets shock to add to its cover:
During the next 1000 years or so I start building up my culture. Cahokia has a lot of culture
already in it due to the ancient wonders of Stonehenge and the Oracle, but I do build the
Apostolic Palace there. I build the Parthenon, the Sistine Chapel, and the MoM in Poverty Point.
I run a few artists and build the national epic and Confucian Shrine in Mound City, which has a
lot of extra food. (Clams, cows, and rice) I also settle all of my great artists in Mound City. I get
my economy running by cottaging my all of my cities except for Chaco Canyon. I adopt HR,
Bureaucracy, Slavery, and Pacifism as soon as I discover the techs for them.
In 970 AD I make my first major blunder:
I planned to build a city that would have FOUR food resources where I have the marker, but a
barb city appears there and Zara takes it before I can. I really should have settled here sooner, but
I was busy building up my culture and my economy. I found Islam in PP and build its building
soon after. In 1000 AD I get banking in a trade with Pacal and switch to Mercantilism and to
Caste System. Here is mound city in 1020 AD:
I get a useful random event in 1130 AD:
In 1240 AD I am the first to Liberalism and I take Printing Press for the additional commerce:
Here is my cultural progress so far:
Cahokia is still the highest culture, but its culture rate is way below the other cities, so I build the
Hermitage there. Here is the city in 1375:
In 1420 I get a major disturbance:
Sury decides to come after me, even though Iâm on the other side of the world. This is one thing
I donât like about the civ 4 AI. That is, how they will often come after the player even if the
player is very far from them. Sury doesnât like me very much, mostly because heâs made a lot of
demands, and I havenât given in to any of them. He has 15 units outside of Snaketown, and I
only have 3 inside. However, they are all longbowmen and crossbowmen with drill 1 and CG 3.
Itâs time to put the protective trait and the Totem Pole to the test. I do move 2 more longbowmen
into snaketown from other cities. I Also start building Musketmen to help in the defense.
In a completely unrelated note, I get my first culture flip:
Anyway, back to the war. After three turns, Sury attacks and I get him down to five units, but he
kills three of my defenders.
Note the macemen that are running away. Weird. Anyway, Sury
manages to take Snaketown despite the army mismanagement the next turn.
Part two to follow later....
which civ I get to play. There are a lot of good civs in this game. I was hoping to get the Dutch
or Mayans, but the Khmer, Portugal, or Ethiopia would be good too. My least favorite of all the
civs would have to be the native americans, due to Sitting Bullâs traits. First, he is protective,
which I believe to be the worst trait in the game. He is also Philosophical, which is a good trait.
However, I like building a lot of cottages and donât assign many specialists, so I donât find it very
useful.
Anyway, I get the e-mail and of course I ended up with the Native Americans. Ugh! Well,
maybe I can put the philosophical trait to good use by going for a cultural victory. If I can find
Marble, then I can build a lot of wonders that generate great artist points and 10 culture per turn,
with the Sistine Chapel and the Parthenon being the most important of them for a cultural
victory. If not, I guess I can go for a space race win. By the way, this is my first Monarch game,
so donât judge me too harshly.
I open up the save and find that I have TWO warriors. Whatâs with that? Oh well, I play the
hand Iâm dealt. Maybe they are compensation for my poor traits. I move both of them to nearby
hills so I can see more terrain near my settler. Iâm not happy with the starting position of my
settler. Founding one square off a river in BTS is a no-no in my opinion. I move the settler NE
and found on the flood plain. With all the hills and river squares, this city could be a good
Ironworks city. I select a worker for the first build and animal husbandry as the first tech, as I
have a cow near my capital.
In 3775 BC one of my warriors discoverers marble, so I decide for sure to go for a cultural
victory. Philosophical for many great artists and marble for fast wonders should make for a
relatively quick cultural win. I also get lucky with the free techs from goody huts:
Also, Copper is located in the cross of Cahokia! Iâm not going to rush, and even without the
variant rules I wouldnât rush. However, itâs good to know that I have some, and it will increase
the production of Cahokia. Also, after completing Animal Husbandry, I notice that horses are
two squares north of Cahokiaâs fat cross.
I meet Ethiopia in 3475 BC, and they are very close, SE of me.
After completing my worker, I start on a settler so I can get a city in the flood plains between
myself and Zara before he does.
In 3100 BC I get a powerful bonus to my melee units:
Poverty Point founded in 2900 BC. Note where my border with Ethiopia is now, because it's
going to change.
Stonehenge completed in 2200 BC.
I go for Monotheism to try to found Judaism, and miss by 1 turn:
However, this is not a major setback. I complete the Oracle in Cahokia in 1350 BC and take
CoL, which gives me Confucianism in Mound City, my third cultural city.
Then, in 1225 BC, I use my first Great Prophet to lightbulb Theology and found Christianity in
Poverty Point.
In 925 BC I meet the Maya. You can also see where I put my fourth city, Chaco Canyon, which
will be my military city.
After researching Alphabet, I make this deal with Pacal, which is the first of many tech trades
between myself and the Maya:
In 600 BC I convert to Christianity, partly because I need the extra culture it gives me to secure
Poverty Points borders, but mostly because it has rapidly spread to other civs, so both Zara and
Pacal have adopted it as their state religion. I use my next Prophet to build Church of the
Nativity in PP, which further helps my cultural struggle in PP, which is built next to the capital of
a creative leader. I meet the rest of the civilizations and by the Ad turnover I have 6 cities and
have run out of room to expand in every direction except for a piece of land to the NW.
In 25 AD my lone dog soldier gets shock to add to its cover:
During the next 1000 years or so I start building up my culture. Cahokia has a lot of culture
already in it due to the ancient wonders of Stonehenge and the Oracle, but I do build the
Apostolic Palace there. I build the Parthenon, the Sistine Chapel, and the MoM in Poverty Point.
I run a few artists and build the national epic and Confucian Shrine in Mound City, which has a
lot of extra food. (Clams, cows, and rice) I also settle all of my great artists in Mound City. I get
my economy running by cottaging my all of my cities except for Chaco Canyon. I adopt HR,
Bureaucracy, Slavery, and Pacifism as soon as I discover the techs for them.
In 970 AD I make my first major blunder:
I planned to build a city that would have FOUR food resources where I have the marker, but a
barb city appears there and Zara takes it before I can. I really should have settled here sooner, but
I was busy building up my culture and my economy. I found Islam in PP and build its building
soon after. In 1000 AD I get banking in a trade with Pacal and switch to Mercantilism and to
Caste System. Here is mound city in 1020 AD:
I get a useful random event in 1130 AD:
In 1240 AD I am the first to Liberalism and I take Printing Press for the additional commerce:
Here is my cultural progress so far:
Cahokia is still the highest culture, but its culture rate is way below the other cities, so I build the
Hermitage there. Here is the city in 1375:
In 1420 I get a major disturbance:
Sury decides to come after me, even though Iâm on the other side of the world. This is one thing
I donât like about the civ 4 AI. That is, how they will often come after the player even if the
player is very far from them. Sury doesnât like me very much, mostly because heâs made a lot of
demands, and I havenât given in to any of them. He has 15 units outside of Snaketown, and I
only have 3 inside. However, they are all longbowmen and crossbowmen with drill 1 and CG 3.
Itâs time to put the protective trait and the Totem Pole to the test. I do move 2 more longbowmen
into snaketown from other cities. I Also start building Musketmen to help in the defense.
In a completely unrelated note, I get my first culture flip:
Anyway, back to the war. After three turns, Sury attacks and I get him down to five units, but he
kills three of my defenders.
Note the macemen that are running away. Weird. Anyway, Sury
manages to take Snaketown despite the army mismanagement the next turn.
Part two to follow later....