Here's something I was just playing around with last night with my ele for PvE:
OgRDo8qMSkVNNjV3gONMgAAAAA
E/N
Fire 12+1+3
Water 10 or 10+1
ES 8+1
Skills:
1 Savannah Heat (E)
2 Liquid Flame
3 Glowing Gaze
4 Necrosis (PvE Sunspear r8 = 80dmg)
5 Steam
6 Glyph of Immolation
7 [optional]
8 [optional]
Savannah Heat is there basically for AoE along with liquid flame.
Another build with no AoE:
OgRDo8qMSNN+ZjV3gONMg4gAAA
Same Setup as above
1 Liquid Flame
2 Mind Blast (E)
3 Glowing Gaze
4 Necrosis (PvE Sunspear r8 = 80dmg)
5 Steam
6 Glyph of Immolation
7 Intensity (PvE Sunspear r8 = 23% more dmg)
8 [optional]
Same idea as above, but with another energy management type of skill rather than AoE.
Start off with GoI which will last for 15s or on the next 4 targeted spells that are cast. The great thing is that GoI's burning effect starts BEFORE any damage is calculated. So GoI + Necrosis will net you the big armor ignoring damage from Necrosis. GoI + Glowing Gaze will get you the energy gain. GoI + Steam will blind and do more damage to the target than Steam alone.
In the optional slots you can take whatever you might need or to help the build out:
Res sig if you think your group is gonna die a lot.
Fire Attunement isn't needed, but you can put it in if you feel you need it.
Armor of Mist or Frigid Armor for extra defense.
Rust to slow down signet use.
Slippery Ground to KD blinded foes.
Intensity to up the power of your spells.
Any other PvE skills.
If you use intensity, use it after GoI.
The idea in either build is to get off GoI first, then Necrosis (only 2s recharge), Steam, Necrosis, GG, Necrosis, Mind Blast or Liquid Flame
The numbers represent dmg vs (60, 80, 100) AL.
GoI -> Necrosis (80) -> Steam (60,42,30) -> Necrosis (80) -> GG (53,37,26) -> Necrosis (80) -> Mind Blast (63,42,32) or Liquid Flame (119,84,60)
This build seemed to compliment two SF Eles well when I went through Nahpui with Hawk.
Anyways, play with it, tweak it. Im just having fun with GoI and I love Necrosis.
OgRDo8qMSkVNNjV3gONMgAAAAA
E/N
Fire 12+1+3
Water 10 or 10+1
ES 8+1
Skills:
1 Savannah Heat (E)
2 Liquid Flame
3 Glowing Gaze
4 Necrosis (PvE Sunspear r8 = 80dmg)
5 Steam
6 Glyph of Immolation
7 [optional]
8 [optional]
Savannah Heat is there basically for AoE along with liquid flame.
Another build with no AoE:
OgRDo8qMSNN+ZjV3gONMg4gAAA
Same Setup as above
1 Liquid Flame
2 Mind Blast (E)
3 Glowing Gaze
4 Necrosis (PvE Sunspear r8 = 80dmg)
5 Steam
6 Glyph of Immolation
7 Intensity (PvE Sunspear r8 = 23% more dmg)
8 [optional]
Same idea as above, but with another energy management type of skill rather than AoE.
Start off with GoI which will last for 15s or on the next 4 targeted spells that are cast. The great thing is that GoI's burning effect starts BEFORE any damage is calculated. So GoI + Necrosis will net you the big armor ignoring damage from Necrosis. GoI + Glowing Gaze will get you the energy gain. GoI + Steam will blind and do more damage to the target than Steam alone.
In the optional slots you can take whatever you might need or to help the build out:
Res sig if you think your group is gonna die a lot.
Fire Attunement isn't needed, but you can put it in if you feel you need it.
Armor of Mist or Frigid Armor for extra defense.
Rust to slow down signet use.
Slippery Ground to KD blinded foes.
Intensity to up the power of your spells.
Any other PvE skills.
If you use intensity, use it after GoI.
The idea in either build is to get off GoI first, then Necrosis (only 2s recharge), Steam, Necrosis, GG, Necrosis, Mind Blast or Liquid Flame
The numbers represent dmg vs (60, 80, 100) AL.
GoI -> Necrosis (80) -> Steam (60,42,30) -> Necrosis (80) -> GG (53,37,26) -> Necrosis (80) -> Mind Blast (63,42,32) or Liquid Flame (119,84,60)
This build seemed to compliment two SF Eles well when I went through Nahpui with Hawk.
Anyways, play with it, tweak it. Im just having fun with GoI and I love Necrosis.
If you believe everything you read, better not read.