Well, we don't have a skills discussion forum so this is about as close as we get.
I read the wiki page for Spotless Mind and noticed a note that said it removed a hex on ending. Fox and I just finished some testing on this and basically confirmed it with a couple addendums:
- The remove on its ending is unaffected by enchant duration increases. If the skill is supposed to end at 11 seconds and you have a +20% duration mod on so the enchant last 13 seconds, the last removal happens at 11 seconds and not 13, even though the enchant will still last for another 2 seconds.
- If the enchant lasts a multiple of 5 seconds then you won't get a double removal on end (aka it doesn't remove one at 15 and then remove another for the ending bonus).
So, really, if you've got 16 heal you can remove up to 4 hexes with it. I'm not sure, but would guess that if Spotless Soul has a similar on end mechanic then it would probably work the same way.
I read the wiki page for Spotless Mind and noticed a note that said it removed a hex on ending. Fox and I just finished some testing on this and basically confirmed it with a couple addendums:
- The remove on its ending is unaffected by enchant duration increases. If the skill is supposed to end at 11 seconds and you have a +20% duration mod on so the enchant last 13 seconds, the last removal happens at 11 seconds and not 13, even though the enchant will still last for another 2 seconds.
- If the enchant lasts a multiple of 5 seconds then you won't get a double removal on end (aka it doesn't remove one at 15 and then remove another for the ending bonus).
So, really, if you've got 16 heal you can remove up to 4 hexes with it. I'm not sure, but would guess that if Spotless Soul has a similar on end mechanic then it would probably work the same way.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.