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Realms Beyond vs. Moloch - 1 : 0 (May Contain Spoilers)

Some more action shots from that fight. Sorry Bede, couldn't get your Leatherstocking in my shots.
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The Pit Baron Moloch has cast a Spell of Obession on Realms Beyond.

ViktorKrum-Evoker (Shadow's son) and ReconBede-Marksman fought their way into the Master's Court The woodlands of Moloch's Step were full of those winged fiends dealing phase damage and they received support from winged imps shooting heavy fire weapons.

Necro Falls was a battle against warping dervishes and imp snipers and troopers while nexus seeds appeared in flame columns on the bridges causing Viktor to do a Nougan, falling all the way from the topmost level to the bottom and stirring up the natives in the lowest courtyard. That was a fight! And only resolved by drawing the horde down a narrow corridor and pouring lead into them.

Moloch now has heavy armor and deals lots of death with flame strikes and shock balls. And he has support from Fiend Priests who drain life from the attackers and feed it to the fiend. Not to mention the winged imps carrying fire cannon who appear in the middle of the battle. Nasty.

ULGG's Mike Madman heard the cries of "Got me again" from the two doughty adventurers and parachuted DeathTank into the midst of the fray. After several returns to base to change weapons and talk tactics the three executed the proper combination of force and action and the Pit Baron died yet again.

Moloch's shields and about half his life go down quickly - yet even at a quarter life he can hurt you and the last quarter of his life force is the hardest. ReconBede lacked any elemental damage weapons other than a spectral sniper rifle at long range and physical damage at shorter ranges to get the job done. Fire and poison would have helped bring the Baron down expeditiously as it would have curtailed his ability to cast fire and shock balls and sucked out his life force by preventing the Fiend Priests from healing him. Next time I am bringing along the fast firing flame rockets!

Moloch gets his toenails trimmed

[Image: screenshot_000016.jpg]

ViktorKrum and Deathtank exult in their victory
[Image: screenshot_000018.jpg]
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Stonehenge

Moloch
  • The Necro Fall zone has an increased monster spawn density of approximately 25% and the monsters are now 2 levels higher than before.
  • Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode!
  • Moloch drops the following additional, extra-rare loot for “head-holders” only:
    • [size=4]1% chance to drop a Respec Attribute Token. This item allows a character to “zero out” all points put into attributes (Accuracy, Strength, Stamina, and Willpower) and freely reassign them. These tokens are tradable. [/size]
    • 5% chance to drop one of a new class of dye kits that have intrinsic properties. These properties scale with the level of the item, so one gained from Moloch at level 50 will be better than one gained from Moloch at level 30. These dye kits are tradable. In order of least rare to most rare:
      • Earth Core Dye Kit: Health regeneration
      • Dark Vengeance Dye Kit: + to luck
      • Indigo Fire Dye Kit: Electricity “thorns damage” effect
      • Copper Sky Dye Kit: + to all Elemental special effect defense
      • Ivory Haze Dye Kit: + to Shields
      • Vanquish Dye Kit: +1 level of Sprint skill (this does not scale)
      • Cold Steel Dye Kit: + to Armor
      • Black Knight Dye Kit: + to all attributes
The Wild
  • The Wild zone has a 20% higher monster spawn.
  • The Foreboding Wild zone has a 30% higher monster spawn.
  • The Deepest Wild zone has a 40% higher monster spawn.
  • Even more champion monsters can be found in all the Wild zones
  • Champion monsters in all Wild zones have a 1-in-250 chance to drop one of six new, Unique weapons. These weapons scale with the level of the champion dropping the weapon. These weapons are tradable.
    • Convulsor – a Sniper Rifle
    • The Exterminator – a Heavy Rifle
    • Novastorm – a Nova Gun
    • The Unyielding Moon – a Sword
    • Slipnaught – a Focus Item
    • Alucard’s Continuum – a Dart Pistol
  • A new boss monster, The Desiccator, has a 25% chance of appearing in The Deepest Wild zone. He should be extremely hard to kill, particularly solo or in small parties. As his health constantly regenerates, there is no guarantee a party will ever be able to kill him.
  • When defeated, The Desiccator has a 20% chance to drop a “Mysterious Egg.”
  • When placed in the Transmogrifying Cube, a Mysterious Egg will hatch into one of three new “pets with abilities”. These new pets and the Mysterious Egg are not tradable. These pets are:
    • Nautilus – occasionally heals all friends in range
    • Revenant – occasionally fires a spectral missile at enemies
    • Heap Raptor – breaks all those pesky crates for you
General Stonehenge Updates
  • Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting.
  • Players may no longer exploit the essence pedestals via trading.
Full patch notes here http://forums.hellgatelondon.com/showthread.php?t=81068

CB-13
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Bede Wrote:... while nexus seeds appeared in flame columns on the bridges causing Viktor to do a Nougan, falling all the way from the topmost level to the bottom ...

LOL, Bede, lol I didn't know my name has been associated with this bold and adventurous (or accidental, suicidal) maneuver, I'm honored (or honoured smile )!

Thanks CB for sharing the info. Wow, those new attribute repec token will be very useful. Dye-kits with bonus properties!? Simply awesome!

And looks like we have more reasons to organize some raid party to visit The Wild. I want my own crate-bashing pet! 8)

But IMO the Desiccator should always spawn in the Wild and make him hard enough to be killed by a full raid party of eight.
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