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Poll: Game Difficulty Level.
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Noble
9.09%
1 9.09%
Emperor
81.82%
9 81.82%
Other - Please specify
9.09%
1 9.09%
Total 11 vote(s) 100%
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Difficulty Level

timmy827 Wrote:I generally agree with the last few posts, but a few specifics:
Noble is actually the "even" setting for AI-human, not Prince. But Prince has very slight favors to the AI (some of their costs are 95%, some still 100%. The AIPerEra modifier is -1 so I think that means the costs will go down 5% more across the board by the modern era), not much of a difference at all. And I two main map features - how much land/good land the player has around them, and whether the player's immediate neighbor(s) are easy/hard to rush, easy/hard to get along with are very important. It's difficult to quantify but I think those factors can be worth 1.5 or 2 difficulty levels in either direction.
Interesting point, but my experience has been completely opposite. First, I often find those easy to rush are also the ones most likely to attack me (Mansa will never attack, but he's hard to kill), so normally neighbors are a wash. Good land is always nice, but I've yet to encounter any land, good or bad, that would make me think a Monarch game could be the same difficulty as an Immortal one.
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