timmy827 Wrote:Set your cities to build research on the scoring turn instead of culture
Ah, right. I remembered that at the 10 AD checkpoint, but for 1500 AD (which was three weeks later, and very late at night), I had the pre-BTS behavior in mind where building culture would get the Free Speech multiplier.
Jabah Wrote:Still curious about the 4th city vs a settler.
You're probably right. My 4th city was very weak the whole game; it only had 2 towns and never got above size 12 until Sid's Sushi.
Sullla Wrote:Plus, you have to admit that the Creative trait did synergize well with the land area scoring goal, at least at the 5AD deadline.
All these excellently-played Ethiopia games might even help the RB Apolyton Demogame, no?
Yes, Creative was definitely great for this game. Without that trait, chopping Stonehenge is the only correct move and seriously hurts anyone who misses it. The Oromo Warrior was also perfectly timed for a conquest phase between the scoring checkpoints, and the Stele could have been used for GNP in 10 AD or even 1500 AD. Organized was a miss, but three out of four ain't bad.
I've been lurking at the Apolyton game, just haven't had anything to say while watching our scout move ten tiles in a week.
LKendter Wrote:Another game with a science rate I can't believe. I am lucky to found a corp in the 1700s. These games are proving there is something I am missing big time in the science field...
This game wasn't normal as far as calendar progress. The Advanced Start accelerates the game by around 75 turns on Epic speed, so 1500 AD in this game was equivalent to 1725 AD in a normal game.
I don't have any big secrets as far as science: just cottage everything and always trade for any tech that you can get. I didn't even pull any of the usual tricks like a Bureaucracy slingshot or early Academy in this game.