@RefSteel: I see your point about "Advanced Propulsion Tech 0" ! That's too bad. Interesting that StarLydon has seen some effectiveness when AIs DO have the Interdictor!
And welcome, StarLydon!
Thank you Sargon for your efforts. Looks like you've uncovered a lot of information!
Except in the case of "incite rebellion", which is always invisible, until the planet rebels ( which still leaves open the question of whether it was the random rebellion event (the truly random one, i.e. "equal opportunity" for player & AI), which can occur once per game (I'm assuming that it can occur to the player as well as to the AIs; the guide does say that the AIs have a special capability to suffer "random" rebellions on a special check, which the player is not subject to, but I'm assuming that the player could still suffer 1 random rebellion per game, let me know if you think that's not correct)). Anyway, if one of the player's planets rebels, you don't know (without checking the save file) whether it was the random event or sabotage, and if it was sabotage, you wouldn't necessarily know who's doing it ( though it's lot more likely that our race with spy wars level 3 against you would be responsible since they are three times as likely to choose sabotage as a race with spy wars level 2 against you according to the guide)
It looks like you are probably right.
Good question, I don't know. I thought maybe they could have discovered a low-level tech that they could have researched in the few turns since discovering BC 4 and and then reallocated, but it sounds like you think that they've been steadily researching BC 5 since then.
Maybe my spy confessed (not sure if that is the only way there would be an effect (since spy is hiding))?
By the way, since the only negative modifier on the spy fate roll as explained in table 12-1 in the guide is the -30 for hiding, I don't see how a net roll of zero or less is possible with an actual mission. I'm just pointing this out, it seems to be a flaw (or insufficient explanation) in the guide rather than any fault of yours.
And welcome, StarLydon!
Thank you Sargon for your efforts. Looks like you've uncovered a lot of information!
sargon0 Wrote:Sabotage is always considered an act of war; it is always visible when successful.
Except in the case of "incite rebellion", which is always invisible, until the planet rebels ( which still leaves open the question of whether it was the random rebellion event (the truly random one, i.e. "equal opportunity" for player & AI), which can occur once per game (I'm assuming that it can occur to the player as well as to the AIs; the guide does say that the AIs have a special capability to suffer "random" rebellions on a special check, which the player is not subject to, but I'm assuming that the player could still suffer 1 random rebellion per game, let me know if you think that's not correct)). Anyway, if one of the player's planets rebels, you don't know (without checking the save file) whether it was the random event or sabotage, and if it was sabotage, you wouldn't necessarily know who's doing it ( though it's lot more likely that our race with spy wars level 3 against you would be responsible since they are three times as likely to choose sabotage as a race with spy wars level 2 against you according to the guide)
sargon0 Wrote:I take this to mean spy expenditure and use is possible under a peace treaty.
It looks like you are probably right.
sargon0 Wrote:Why did Silicoids spy investment on you appear to drop to zero in 2321?
Good question, I don't know. I thought maybe they could have discovered a low-level tech that they could have researched in the few turns since discovering BC 4 and and then reallocated, but it sounds like you think that they've been steadily researching BC 5 since then.
sargon0 Wrote:Did the Silicoids capture of your Hidden spies in 2420-1 or 2421-2 have any effect (they have 2.4% Security Spending and Comp. level 16 to your 8 so hiding is not foolproof)?
Maybe my spy confessed (not sure if that is the only way there would be an effect (since spy is hiding))?
By the way, since the only negative modifier on the spy fate roll as explained in table 12-1 in the guide is the -30 for hiding, I don't see how a net roll of zero or less is possible with an actual mission. I'm just pointing this out, it seems to be a flaw (or insufficient explanation) in the guide rather than any fault of yours.