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EPIC 24 Ug's report

A brief summary of my first EPIC for while - full game report to follow.

SCORING OVERVIEW
Base Score for Land 965 pts

Self built Temple of Artemis +70 pts

Self built Chichen Itza +50 pts

Self built Great Library +35 pts

Two Civs at Pleased or better +4 pts

Future Tech x 59 +295 pts

No Aggression Penalties

No Survival Penalties or Bonuses

No Nuclear War Penalties

45 Wonders remaining on F9 screen

No Corporate Greed penalty (28 x Primary Corp after HQ; 10 x Secondary Corp after HQ)

TOTAL POINTS 1419 pts

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As this is meant to be a 'builder' epic I wanted to follow that completely and not get involved in any conflicts if I could avoid them.

Founded in place. Initial set to Worker and Hunting. Focus on secular rather than religious development to avoid religious wars.
Switch to Scout after Hunting complete. Onto Mining, BW and the Wheel. Complete Scout, Worker then another Scout.

Initially plan to expand in diamond pattern around capital with 4 cities then consolidate under barbarian wave attacks.

Pop multiple gold finds from huts as well as 2 Warriors, Animal Husbandry, a map and some experience.

Find Saladin (Buddhist founder) to the west and Hammurabi (Judasim founder) to east. Judaism is spread aggressively to me via multiple missionaries but I don't convert.

Find Sitting Bull to the SW but loose that scout to a Barb Warrior.

Miss out on Oracle FIDL 2 turns before I get it so have to go to Code of Laws the hard way but succeed and bag Confucianism in Atlanta. Again no conversion.

Build Temple of Artemis in Washington in 350BC.

Overview in 1AD
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I've probably had about 20-25 Barb attacks by this point but no real trouble except for losing 1 Archer at very long odds.

Sitting Bull converts to Confucianism when it spreads to him in 75AD. I pop a Great Prophet in 150AD and use him to create the Kong Miao.

Get Alphabet and trade for Monarchy, Masonry and Sailing initially.

Continue expansion and trading until revolt in Bureaucracy in 1010AD (to go with Hereditary Rule and Slavery). Sitting Bull goes to Taoism after founding it.

Cities at this stage are :
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Start to see a number of annoying espionage attacks around this point (sabotaged Granaries; poisoned water supplies)

Great Merchant born in 1030AD & sent on trade mission to boost gold.

Chichen Itza completed in 1100AD and the Great Library in 1260AD.

Enter the Renaissance era in 1370AD with discovery of Education and push military builds for a while to discourage attacks.



1480AD sees another Great Prophet and this one goes on my first Golden Age.

Also discovered by Elizabeth's caravel - another tech trading partner smile First to Liberalism in 1500AD, take Printing Press and change to Free Religion.
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Swap to Free Speech on last turn of Golden Age

First to Economics in 1570AD for GM - swap to Free Market despite 1 turn anarchy hit.

Rifling in 1630AD and spend my GM bonus on Rifleman upgrades.

Revolt to Universal Sufferage and Emancipation in 1685AD. Joined a phony war against Shaka at Julius's request (alongside Elizabeth)

In 1705AD, Saladin decides to declare war on me unexpectedly and sends a large stack over the NW border towards New York. Surprising as Demographics ranks me as 4th in power and relations were positive.

Research in Corporation had just finished so over to Military Tradition for Cavalry (I later had to trade for horses with Sitting Bull for a while as spies kept pillaging mine).

Despite rushing in additional riflemen to supplement the defences, New York falls in 1725AD to stacks of around 50 units after massive trebuchet bombardment. I seem to have gained a blood enemy...

Vicious battles rage around the city over the next few turns, earning me 2 GGs but we re-take the city in 1745AD. At this point casuality rates for the war were 53 to 14 in my favour.

I enter the Industrial era in 1750AD as a result of trading for Scientific Method and Military Science - it shows me I have no Oil. Nearby sources are 1 right on the border with Sitting Bull and FOUR in Saladin's territory. That makes his blood enemy status good news for me IF I can take advantage of it.

Statue of Liberty built in 1804AD - more attacking stacks butchered by my army in New York

First to Physics in 1806 for free GS. Saladin continues to throw stacks in to be slaughtered in the deserts in front of New York - I've now gained 4 GGs from the war so far.

I get Artillery and start my offensive using it, taking my first Arabic city, Muscat in 1818AD.

I take Basra in 1830AD (along with Notre Dame) and then get to Faciscm first netting another GG. I take 2 more cities and then let Saladin have peace for another city, all his gold etc so I can let my troops heal & consolidate in 1842AD. Oil and Coal are nearly in range.

War re-declared in 1864AD and then Catherine & J Caesar declare war on Hammurabi. We enter the modern era in 1870AD.

Loose out on building Pentagon by 1 turn but succeed in building Rock & Roll and Three Gorges Dam by 1904AD. Finally manage to link up an Oil source without it being destroyed immediately.

Found Civilized Jewelers in Atlanta (my Wall Street, Oxford Uni and Conf Holy City combo) in 1910AD. Also create the Internet and pickup Medicine immediately.

Incorporate Cereal Mills in Atlanta in 1924AD.

Saladin, my blood enemy, finally falls in 1930AD. My first patch of Global warming appears in the same turn.

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Entered the Future Era in 1933 AD with discovery of Fusion (& grabbed GE)

A number of nuclear warheads exploding rock the screen in 1945AD - can't locate them precisely but it looks as if Shaka is really catching it in his war with Bismark and Elizabeth - he's got a big 'been nuked by you' penalty against Bismark.

This continues every few turns as Shaka is worn down

The Zulu empire finally disappears in 1973AD.

The war between Catherine and Hammurabi rages on, escalating to tactical nuke strikes from Catherine. Bismark decides to pick a fight with Julius C as well.

Eventually the rain of tac nukes weakens Hammurabi enough that his cities bordering me start to fall, letting my borders expand to the extent that some of the cities are surrounded up to 4 squares deep into my culture boundry. As I've not yet seen even a revolt in any cities I'm putting under culture pressure, I assume city flips have been disabled even though not mentioned in the rules. I later get two revolts but no flips.

As my reputation with Catherine is already pretty bad (-6 from refusing to help her war alone), I accept Sitting Bull's request to cancel deals with her (as she's now his worst enemy) in 2005AD.

In 2012AD, the fireworks really start. Sitting Bull declares war on Catherine and mass ICBM & Tac Nuke strikes test out the SDIs. Global warming issues continue to increase.

Sitting Bull rolls back all Catherine's gains and ensures Hammurabi survives. Whether JC will hang on is another matter - Rome has already fallen and by 2032AD only his islands are clinging on.

Elizabeth joins the fighting against Catherine in 2047AD - backstabbing with multiple tac nukes and quickly capturing a city

Time Victory comes up in 2050AD - luckily 6 of my opponents have managed to hang on despite the vicious nuclear wars still raging

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From a quick scan of other peoples reports, I should have been a lot more aggresssive in trying to grab land for a higher score. It was an interesting learning experience even so - I've never seen so much global warming in a Civ game before (most cities got 5+ squares of it).
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Thanks for the report, Ug.


Quote:In 1705AD, Saladin decides to declare war on me unexpectedly and sends a large stack over the NW border towards New York. Surprising as Demographics ranks me as 4th in power and relations were positive.

Your overall power rank doesn't matter for that, what matters is your power position relative to Saladin. If he's ahead of you, he can declare war. Some AIs, including Saladin, can declare war at positive Pleased relations. To avoid a declaration, you need to be ahead on the power graph (for some AIs, convincingly so, like 1.3x theirs), or have the AI at Pleased relations.


Quote:Shaka is really catching it in his war with Bismark and Elizabeth - he's got a big 'been nuked by you' penalty against Bismark.

There's a diplo modifier for that? Now I can't wait to get home and check mine - Catherine and Elizabeth must have -100 or so!


Quote:As I've not yet seen even a revolt in any cities I'm putting under culture pressure, I assume city flips have been disabled even though not mentioned in the rules. I later get two revolts but no flips.

City flips were not disabled. The F8 screen on the Settings tab shows all the game rules options.

You were in Free Religion, which is a serious hindrance to accumulating flips. If the state religion of the "attacker" is present in a city, the flip chance is doubled. With Free Religion, there is no state religion, so no doubling. And that doubling is before subtracting garrison units. With a state religion, your revolt chance might be 5% x 2 - 5 garrison units = 5%. With Free Religion, that's 5% - 5 garrison units = 0%.

If you get City Visibility espionage active, you can mouseover the culture bar in the enemy city to see the flip chance. If you're curious to look, one way is to worldbuilder in a bunch of Great Spies and infiltrate until you get city visibility.
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T-hawk Wrote:Thanks for the report, Ug.



You were in Free Religion, which is a serious hindrance to accumulating flips. If the state religion of the "attacker" is present in a city, the flip chance is doubled. With Free Religion, there is no state religion, so no doubling. And that doubling is before subtracting garrison units. With a state religion, your revolt chance might be 5% x 2 - 5 garrison units = 5%. With Free Religion, that's 5% - 5 garrison units = 0%.

visibility.

I didn't know that - thanks! That what these forum's are all about! smile
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