In GW1 you mainly (a) use positioning to get the person you want to be taking the beats to take most of them and (b) use strong protection magic to make sure whoever is taking the punishment doesn't get hurt too badly.
Zerging everything will probably work acceptably well in GW2 open world as long as you have sufficient players for the content you are trying to do, but GW2 open world isn't intended to be that challenging. GW2 dungeons and certain PvP formats is where you'll find more challenging content. In that instance you'll probably need a certain amount of battlefield awareness for when to use your control skills and so forth.
Zerging everything will probably work acceptably well in GW2 open world as long as you have sufficient players for the content you are trying to do, but GW2 open world isn't intended to be that challenging. GW2 dungeons and certain PvP formats is where you'll find more challenging content. In that instance you'll probably need a certain amount of battlefield awareness for when to use your control skills and so forth.