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Imperium 9 - Quick and dirty

From the getgo I expected this imperium to be as difficult as the last one. Alas it was not so.

I despise building Huge Colony designs so I rushed the range tech I needed for normal colships. Probably not the best move in retrospect.

And as soon as I finished my expansion phase I won the game courtesy of a lucky vote.

The game design was excellent, but this time around I was way too lucky.

Quote:2320

Every star except one is out of range? I smell editing..

2321

After waking up the research department I see a lot of standard tier one techs range 4. Full stop research is ordered.

2323

Research is dialed down after Denubius, fertile is uncovered.

2324

Darrian is a worthless inferno world making range 4 initially useless but better range tech is direly needed if we do not want end up with 2 planets.

2329

LRLAS 1.0 is designed to secure at least some planets whilst I rush to a serious range tech.

2320

INERTIAL STABILIZER? Ungh....
I need a new plan.

2321

Inferno means range tech is my plan. I dial down all other research to 2% budgets..

2341

I am first in population. Being hard maybe not all is lost. I try out if barren is a dead end.

2345

Death Spores, yes planetology is a dead end right now.

2348

Datamite Crystals are next (Range 7).

2368

They are researched after 20 long years. Colony ships are ordered. We have to expand.

2375

At speed 1. Warp Dissipator is next it is awful to watch my colony ships arrive.
I decide to make the best of the worthless initial stabilizer and start building inertia, laser ships.

2376

Finally we escape to Klystron and meet the Silicoids and the Mrrshans who are at peace.
I decide to go with total overkill and fill it up with 50 pop from Ursa which is filled up from Denubius to secure it.

They both agree to trade of +125 BC and I manage to get imp.eco.rest. from the Cats with Inertial Stabilizer.

2379

Spica is colonized. The Klackons are encountered who managed to colonize Talas to the north. Damnit.frown One turn away is my col ship. I should have secured even a poor planet with lasers.

2389

Rotan is colonized. New planets to the south are explored.

2391

Even a terran planet is uncovered. Colony ships are sent to the far south.

Yarrow our tundra rich frontdoor is protected by 20 patrols from the Klackons.

2394

Another planet to the south is colonized. Irma.

Our next tech is 5BC/eco.

COME ON? REALLY? No Tundra? Inferno? Sigh..

2396

I decide that computers and espionage are my only hope.

2398

Good news. I score Uxmai, the terran to the south. My expansion phase is over. It turned out not quite as bad as I feared.

All other planets are taken or inhabitable.

2400

I decide to put 4% on Klackons and Silicoids each. One of them got nuclear engines, the other terraforming techs.

2405

Score! Nuclear Engines are taken from Silicoid labs.

2406

Score! Klystron becomes rich and I hit Robot Controls III. It starts to look better.

2407

I exchange Range7 for Terraforming 20 from the Klackons so I can dial down espionage. I also get deep space scanner for Death Spores from them. Also a NAP.

My next priorities are merculite missiles so my defense packs a punch.

2410

Despite the bad odds, the Darloks miss a cpu tech and have scatter pack missiles. Espionage is commencing.

2420

I snatch EC Jammer 1. I was wondering when my luck would turn sour. They immeaditly warn me and I retreat my spies. Damn..

My new target toxic enviroment by the Cats.

2424

Merculite Missiles come in. I backtech to Pellet Guns.

And the Council in 2424 decides to vote the sleepy Bears to diplomatic victory of them all to the Emperors against the evil 6 planets birds!
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TheArchduke Wrote:From the getgo I expected this imperium to be as difficult as the last one. Alas it was not so.

I despise building Huge Colony designs so I rushed the range tech I needed for normal colships. Probably not the best move in retrospect.

And as soon as I finished my expansion phase I won the game courtesy of a lucky vote.

The game design was excellent, but this time around I was way too lucky.
Heh - this is the reverse problem of losing due to bad early vote luck. Of course, you do always have the option of voting against yourself (or abstaining) and playing on in a case like this, but time may have been a factor. Thanks for the compliment on the design of the game; I hope you have a chance to play Imperium 29!
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