From the getgo I expected this imperium to be as difficult as the last one. Alas it was not so.
I despise building Huge Colony designs so I rushed the range tech I needed for normal colships. Probably not the best move in retrospect.
And as soon as I finished my expansion phase I won the game courtesy of a lucky vote.
The game design was excellent, but this time around I was way too lucky.
I despise building Huge Colony designs so I rushed the range tech I needed for normal colships. Probably not the best move in retrospect.
And as soon as I finished my expansion phase I won the game courtesy of a lucky vote.
The game design was excellent, but this time around I was way too lucky.
Quote:2320
Every star except one is out of range? I smell editing..
2321
After waking up the research department I see a lot of standard tier one techs range 4. Full stop research is ordered.
2323
Research is dialed down after Denubius, fertile is uncovered.
2324
Darrian is a worthless inferno world making range 4 initially useless but better range tech is direly needed if we do not want end up with 2 planets.
2329
LRLAS 1.0 is designed to secure at least some planets whilst I rush to a serious range tech.
2320
INERTIAL STABILIZER? Ungh....
I need a new plan.
2321
Inferno means range tech is my plan. I dial down all other research to 2% budgets..
2341
I am first in population. Being hard maybe not all is lost. I try out if barren is a dead end.
2345
Death Spores, yes planetology is a dead end right now.
2348
Datamite Crystals are next (Range 7).
2368
They are researched after 20 long years. Colony ships are ordered. We have to expand.
2375
At speed 1. Warp Dissipator is next it is awful to watch my colony ships arrive.
I decide to make the best of the worthless initial stabilizer and start building inertia, laser ships.
2376
Finally we escape to Klystron and meet the Silicoids and the Mrrshans who are at peace.
I decide to go with total overkill and fill it up with 50 pop from Ursa which is filled up from Denubius to secure it.
They both agree to trade of +125 BC and I manage to get imp.eco.rest. from the Cats with Inertial Stabilizer.
2379
Spica is colonized. The Klackons are encountered who managed to colonize Talas to the north. Damnit. One turn away is my col ship. I should have secured even a poor planet with lasers.
2389
Rotan is colonized. New planets to the south are explored.
2391
Even a terran planet is uncovered. Colony ships are sent to the far south.
Yarrow our tundra rich frontdoor is protected by 20 patrols from the Klackons.
2394
Another planet to the south is colonized. Irma.
Our next tech is 5BC/eco.
COME ON? REALLY? No Tundra? Inferno? Sigh..
2396
I decide that computers and espionage are my only hope.
2398
Good news. I score Uxmai, the terran to the south. My expansion phase is over. It turned out not quite as bad as I feared.
All other planets are taken or inhabitable.
2400
I decide to put 4% on Klackons and Silicoids each. One of them got nuclear engines, the other terraforming techs.
2405
Score! Nuclear Engines are taken from Silicoid labs.
2406
Score! Klystron becomes rich and I hit Robot Controls III. It starts to look better.
2407
I exchange Range7 for Terraforming 20 from the Klackons so I can dial down espionage. I also get deep space scanner for Death Spores from them. Also a NAP.
My next priorities are merculite missiles so my defense packs a punch.
2410
Despite the bad odds, the Darloks miss a cpu tech and have scatter pack missiles. Espionage is commencing.
2420
I snatch EC Jammer 1. I was wondering when my luck would turn sour. They immeaditly warn me and I retreat my spies. Damn..
My new target toxic enviroment by the Cats.
2424
Merculite Missiles come in. I backtech to Pellet Guns.
And the Council in 2424 decides to vote the sleepy Bears to diplomatic victory of them all to the Emperors against the evil 6 planets birds!