I played with Kremlin + Globe Theatre. Currently in the 1200s AD and a couple of turns from domination.
Settled high food locations (preferrably with food resources in first ring) for super-fast early expansion (which led to some awkward filler cities later).
Settled as far as ivory and iron towards Egypt and copper towards Mali. Also settled stone island. Prioritized worker techs early, which meant that I missed out on Stonehenge and Oracle (and thus Colossus, which I captured later). The rest of the wonders I whipped in Carthage. Carthage got the National Epic to go with all the wonders. Missed a few irrelevancies like Hagia Sophia and Schwedagon Paya. The only wonder I remotely wanted that I didn't get was Angkor Wat.
I built a Moai/HE city and whipped a ton of units all over the empire. When my power started spiking Mali vassalised to me, so I conquered Egypt (knights vs archers), then Byzantium (cuirassiers vs longbows/muskerts) and then Greece (cavalry vs longbows/muskets). Settled the central islands to reach the domination limit.
To maintain my empire I ran a number of mausoleum-powered golden ages, and built the holy quartet (Sistine, AP, UoS, SM). A single seafood resource or a few grassland tiles was enough to build an economically viable and productive city. I built the Versailles in Thebes and the forbidden palace in Byzantium.
My wonder combination was extremely powerful so the game played like an easy monarch game. Consequently I didn't put a lot of effort into it and made many suboptimal micromanagement decisions, as well as conducting a lazy campaign. My best game decision was probably the initial wonder selection. I easily had the power to wage a two front war in both directions around the ring, but couldn't be bothered.
Thanks to the sponsor for a fun game!
I'd just like to reiterate that the Kremlin was extremely powerful. Carthage could whip a population point for 44 hammers (not 45 unfortunately, due to rounding errors) multiplied by (1 + 0.25 (OR) + 0.25 (forge) + 0.50 (BB)) = 88 hammers. (EDIT: That doesn't sound quite right, not sure where the Kremlin bonus is applied. Anyway, it was powerful stuff.) At that pace, whipping even wonders was a cinch, especially with both marble and stone readily available. My other cities could also whip like crazy, I had plenty of happy resources + Notre Dame, religions and representation. My military pumps all had ~15 unhappy from whipping.
Settled high food locations (preferrably with food resources in first ring) for super-fast early expansion (which led to some awkward filler cities later).
Settled as far as ivory and iron towards Egypt and copper towards Mali. Also settled stone island. Prioritized worker techs early, which meant that I missed out on Stonehenge and Oracle (and thus Colossus, which I captured later). The rest of the wonders I whipped in Carthage. Carthage got the National Epic to go with all the wonders. Missed a few irrelevancies like Hagia Sophia and Schwedagon Paya. The only wonder I remotely wanted that I didn't get was Angkor Wat.
I built a Moai/HE city and whipped a ton of units all over the empire. When my power started spiking Mali vassalised to me, so I conquered Egypt (knights vs archers), then Byzantium (cuirassiers vs longbows/muskerts) and then Greece (cavalry vs longbows/muskets). Settled the central islands to reach the domination limit.
To maintain my empire I ran a number of mausoleum-powered golden ages, and built the holy quartet (Sistine, AP, UoS, SM). A single seafood resource or a few grassland tiles was enough to build an economically viable and productive city. I built the Versailles in Thebes and the forbidden palace in Byzantium.
My wonder combination was extremely powerful so the game played like an easy monarch game. Consequently I didn't put a lot of effort into it and made many suboptimal micromanagement decisions, as well as conducting a lazy campaign. My best game decision was probably the initial wonder selection. I easily had the power to wage a two front war in both directions around the ring, but couldn't be bothered.
Thanks to the sponsor for a fun game!
I'd just like to reiterate that the Kremlin was extremely powerful. Carthage could whip a population point for 44 hammers (not 45 unfortunately, due to rounding errors) multiplied by (1 + 0.25 (OR) + 0.25 (forge) + 0.50 (BB)) = 88 hammers. (EDIT: That doesn't sound quite right, not sure where the Kremlin bonus is applied. Anyway, it was powerful stuff.) At that pace, whipping even wonders was a cinch, especially with both marble and stone readily available. My other cities could also whip like crazy, I had plenty of happy resources + Notre Dame, religions and representation. My military pumps all had ~15 unhappy from whipping.
I have to run.