Thanks for the comments, T-Hawk! I'll respond when I get a chance later; for now, here's (finally) the rest of my report!
So, the second of those great artists I mentioned was just about to arrive at Clementine to (mistakenly) settle down - it was the year 1270 (turn 187) - when Caesar called me up again.
You know, because the previous war had gone so well for him. (It had. He'd traded a handful of mounted and recon units for a tech, whereas I'd traded a tech and a couple of archers and worker turns for some xp. Way better deal for him, even though it opened the Heroic Epic for me. No surprise that he'd want to do it again!) He had a pointless knight (yes, one) near Chicken - my sentry had seen him coming, and the place was well prepared. The other "enemy has been sighted near" warning is for a Roman Caravel floating around in the south. I didn't remember if Caravels could or couldn't pillage seafood, but this one was a million miles away from any of my nets, and I had the tech for Frigates. Caesar had neither Astro nor Chemistry. (I'm not sure now what the "successfully defended" message in the background represented. It may have just been a barb going after my Explorer on the middle islands.) I also had lots of cash on hand, and would upgrade a couple of Caravels in the inner sea to Frigates, just in case. I had received the "Harbormaster" quest, and though I had no idea what it was supposed to do, I went with it - I figured seven Cothons and three Caravels would be worth building anyway. By this time, I'd completed it successfully and taken the bonus to the Cothons (so each generates 1 gold per turn) because much as I love Navigation 1 on ships, the language on the screen made it seem like it applied to CURRENT ships, rather than all ships built in perpetuity, and (more importantly) I didn't expect naval combat (C1 for all ships ever built was an option too) or even ship movement to play an important role for the rest of the game.
Even so, I was ready to start playing war games ... but Civ wouldn't let me yet. I still had to deal with another diplo screen.
Um. Great timing, Ramesses. Nothing like getting into two wars on the same turn. But sure, I'll join your war with France. They'll have to get through their Eternal Enemy's lands to reach me anyway.
I started that war off on the right foot by noticing a French settling party on the same central island as one of my knights, right by Malinese territory. I had just under 70% odds once I promoted to Combat 2, but figured it was worth the gamble, and it paid off. Also, here's Caesar getting welcomed to Carthaginian territory:
There's plenty more force in Chicken in case this fails (which it didn't). Good to get some use out of a jumbo, since the Statue of Zeus was the one wonder I started (in Pastoral, for the artist points) but lost to an AI. (I don't remember exactly when it happened - just that it did.) Some things to note:
- No, my HE city isn't really building a Grocer in wartime. That Grocer just kept coming up on top of the build queue every time I completed a unit (nearly every turn) and I never bothered to delete it. I think my next build here was actually a Frigate. My Mansa sentry reported that no Roman stacks were incoming by land, and of course Mansa's borders were closed to Louis.
- Chicken has controlled its entire BFC (and then some) for some time now - including tiles in Djenne's first ring.
- That jungle tile on the island will never be in anyone's cultural territory. Sure, six of the eight tiles surrounding it are mine, including the rest of its island, but it's three tiles from the mainland on all sides, so no dice. This was funnier when Mansa controlled the coast tile 1NE of the island jungle, as I then had a little finger of culture sticking out onto the forest, making Civ's lunatic cultural reasoning all the more apparent: I'm able to control that tile because there's mainland 2 tiles away ... never mind that the mainland in question is miles from my land, in 100% Mansa territory! (I would later control eight of the nine tiles around that jungle, but since the one not controlled was directly west, not on a diagonal, it remained strictly independant in perpetuity.)
- My 0% tech rate is looking a lot better. Thank you, representation. I'd recently started another golden age, and would (finally!) revolt to USuf as soon as the tech came in. As I've mentioned too many times already, I did everything way out of order in the late game.
- My cash reserves are at 2995, and I'm barely losing more than 77 gold per turn. (Among other things, I was trading lots of happy resources away for gold per turn. I didn't need any happy.) It's a shame I don't remember if I dropped research below 100% once or twice in the early-mid game, because I'm never going to need to lower the culture slider. I'd love to be able to claim my gold rate was zero percent for the entire game!!! Just to make sure though, when I gave Alex Military Tradition and my map to join my war against Rome again, I asked him to throw in his 80 gold treasury.
An Apo Palace vote came up, and I went for "stop the war against Carthage," because why not? Juluis and Louis both defied the resolution because they're idiots. I hope they have fun with the -5 happy in their Hindu cities, because they're not going to make an inch of headway in their wars with me. Wait, maybe it's not fair to call them idiots. After all, maybe they realize that I'm running away toward a cultural victory and they.......
.....
See, so, Louis is at war with Ram-Ram (that's how I got into that war in the first place) - who is half a world away, with the intervening territory controlled by Egypt's friends. (Mali isn't at war with him anymore, but he's still Mansa's worst enemy, and will never get open borders.) And of course Rome's war with their powerful Greek neighbors is my doing. But Louis and Caesar are also at war with each other!!! They have been for ages. I believe that the only cities any AI conquered in the game were taken from one of these two - by each other, or by Alex (from Caesar) while the Roman armies were (maybe) slogging toward me, never to arrive. My enemies' behavior was ludicrous, frankly.
On turn 195, I bought rifling from Justinian for Corporation and a little under 600 gold. (I had far more cash than I needed to finish the game at 100% culture by then.) I believe this was the first (and only) time in the game that I made a tech trade with cash going out instead of coming in. So, you can ignore the builds in the following screenshot (or at least the one in Chicken; I'm not sure what an Observatory was doing in the queue in the first place). I was ready for Cavalry.
As you can see, my workers were getting bored. Some of the forts they built (like the one you can see in the desert) were pretty much pointless and silly. Some (like the one under construction in the jungle) would just speed transit by one move in certain circumstances. Most of those in this picture though - including the one inside a BFC, hooking one of the three sugars in spite of the lower resulting tile yield for Tartar - were necessary. My HE city was a natural for shipbuilding, but it was on the outer sea, and the action was pretty much all on the interior of the ring. As you can see by the Galleon in the one-tile lake, this series of forts and lakes, with the city of Tartar, meant that for me, they were both the same sea. (The Galleon is on its way to take a bored worker to the island just off Djenne, to chop a forest into 20 base hammers for Chicken.) The Farm 2/4 tile was special: I would bring it to within a worker turn each of a farm and a fort, and then if I really needed a ship to move quickly (or my workers were REALLY bored) two workers could (first) convert it to a fort, (then) wait for a ship to pass through (saving two points of movement) and (finally) convert it back to a good-yield tile, all on the same turn!I never actually used this trick, but I did something a little like it near Chopping Block just to speed the transport of Christian Missionaries. (It took forever to get a successful religion spread there, but it didn't matter in the end; I did build three Mandirs, three Synogogues, three Mosques, and three Pagodas, but at some point, I realized that the capital was going to be the first to hit legendary even WITHOUT a Cathedral or Confusion Academy!)
So, the second of those great artists I mentioned was just about to arrive at Clementine to (mistakenly) settle down - it was the year 1270 (turn 187) - when Caesar called me up again.
You know, because the previous war had gone so well for him. (It had. He'd traded a handful of mounted and recon units for a tech, whereas I'd traded a tech and a couple of archers and worker turns for some xp. Way better deal for him, even though it opened the Heroic Epic for me. No surprise that he'd want to do it again!) He had a pointless knight (yes, one) near Chicken - my sentry had seen him coming, and the place was well prepared. The other "enemy has been sighted near" warning is for a Roman Caravel floating around in the south. I didn't remember if Caravels could or couldn't pillage seafood, but this one was a million miles away from any of my nets, and I had the tech for Frigates. Caesar had neither Astro nor Chemistry. (I'm not sure now what the "successfully defended" message in the background represented. It may have just been a barb going after my Explorer on the middle islands.) I also had lots of cash on hand, and would upgrade a couple of Caravels in the inner sea to Frigates, just in case. I had received the "Harbormaster" quest, and though I had no idea what it was supposed to do, I went with it - I figured seven Cothons and three Caravels would be worth building anyway. By this time, I'd completed it successfully and taken the bonus to the Cothons (so each generates 1 gold per turn) because much as I love Navigation 1 on ships, the language on the screen made it seem like it applied to CURRENT ships, rather than all ships built in perpetuity, and (more importantly) I didn't expect naval combat (C1 for all ships ever built was an option too) or even ship movement to play an important role for the rest of the game.
Even so, I was ready to start playing war games ... but Civ wouldn't let me yet. I still had to deal with another diplo screen.
Um. Great timing, Ramesses. Nothing like getting into two wars on the same turn. But sure, I'll join your war with France. They'll have to get through their Eternal Enemy's lands to reach me anyway.
I started that war off on the right foot by noticing a French settling party on the same central island as one of my knights, right by Malinese territory. I had just under 70% odds once I promoted to Combat 2, but figured it was worth the gamble, and it paid off. Also, here's Caesar getting welcomed to Carthaginian territory:
There's plenty more force in Chicken in case this fails (which it didn't). Good to get some use out of a jumbo, since the Statue of Zeus was the one wonder I started (in Pastoral, for the artist points) but lost to an AI. (I don't remember exactly when it happened - just that it did.) Some things to note:
- No, my HE city isn't really building a Grocer in wartime. That Grocer just kept coming up on top of the build queue every time I completed a unit (nearly every turn) and I never bothered to delete it. I think my next build here was actually a Frigate. My Mansa sentry reported that no Roman stacks were incoming by land, and of course Mansa's borders were closed to Louis.
- Chicken has controlled its entire BFC (and then some) for some time now - including tiles in Djenne's first ring.
- That jungle tile on the island will never be in anyone's cultural territory. Sure, six of the eight tiles surrounding it are mine, including the rest of its island, but it's three tiles from the mainland on all sides, so no dice. This was funnier when Mansa controlled the coast tile 1NE of the island jungle, as I then had a little finger of culture sticking out onto the forest, making Civ's lunatic cultural reasoning all the more apparent: I'm able to control that tile because there's mainland 2 tiles away ... never mind that the mainland in question is miles from my land, in 100% Mansa territory! (I would later control eight of the nine tiles around that jungle, but since the one not controlled was directly west, not on a diagonal, it remained strictly independant in perpetuity.)
- My 0% tech rate is looking a lot better. Thank you, representation. I'd recently started another golden age, and would (finally!) revolt to USuf as soon as the tech came in. As I've mentioned too many times already, I did everything way out of order in the late game.
- My cash reserves are at 2995, and I'm barely losing more than 77 gold per turn. (Among other things, I was trading lots of happy resources away for gold per turn. I didn't need any happy.) It's a shame I don't remember if I dropped research below 100% once or twice in the early-mid game, because I'm never going to need to lower the culture slider. I'd love to be able to claim my gold rate was zero percent for the entire game!!! Just to make sure though, when I gave Alex Military Tradition and my map to join my war against Rome again, I asked him to throw in his 80 gold treasury.
An Apo Palace vote came up, and I went for "stop the war against Carthage," because why not? Juluis and Louis both defied the resolution because they're idiots. I hope they have fun with the -5 happy in their Hindu cities, because they're not going to make an inch of headway in their wars with me. Wait, maybe it's not fair to call them idiots. After all, maybe they realize that I'm running away toward a cultural victory and they.......
.....
See, so, Louis is at war with Ram-Ram (that's how I got into that war in the first place) - who is half a world away, with the intervening territory controlled by Egypt's friends. (Mali isn't at war with him anymore, but he's still Mansa's worst enemy, and will never get open borders.) And of course Rome's war with their powerful Greek neighbors is my doing. But Louis and Caesar are also at war with each other!!! They have been for ages. I believe that the only cities any AI conquered in the game were taken from one of these two - by each other, or by Alex (from Caesar) while the Roman armies were (maybe) slogging toward me, never to arrive. My enemies' behavior was ludicrous, frankly.
On turn 195, I bought rifling from Justinian for Corporation and a little under 600 gold. (I had far more cash than I needed to finish the game at 100% culture by then.) I believe this was the first (and only) time in the game that I made a tech trade with cash going out instead of coming in. So, you can ignore the builds in the following screenshot (or at least the one in Chicken; I'm not sure what an Observatory was doing in the queue in the first place). I was ready for Cavalry.
As you can see, my workers were getting bored. Some of the forts they built (like the one you can see in the desert) were pretty much pointless and silly. Some (like the one under construction in the jungle) would just speed transit by one move in certain circumstances. Most of those in this picture though - including the one inside a BFC, hooking one of the three sugars in spite of the lower resulting tile yield for Tartar - were necessary. My HE city was a natural for shipbuilding, but it was on the outer sea, and the action was pretty much all on the interior of the ring. As you can see by the Galleon in the one-tile lake, this series of forts and lakes, with the city of Tartar, meant that for me, they were both the same sea. (The Galleon is on its way to take a bored worker to the island just off Djenne, to chop a forest into 20 base hammers for Chicken.) The Farm 2/4 tile was special: I would bring it to within a worker turn each of a farm and a fort, and then if I really needed a ship to move quickly (or my workers were REALLY bored) two workers could (first) convert it to a fort, (then) wait for a ship to pass through (saving two points of movement) and (finally) convert it back to a good-yield tile, all on the same turn!I never actually used this trick, but I did something a little like it near Chopping Block just to speed the transport of Christian Missionaries. (It took forever to get a successful religion spread there, but it didn't matter in the end; I did build three Mandirs, three Synogogues, three Mosques, and three Pagodas, but at some point, I realized that the capital was going to be the first to hit legendary even WITHOUT a Cathedral or Confusion Academy!)