Selrahc Wrote:There are still some problems with this approach however. The main one being that the AI is pretty much unable to deal with it. It spends 30 turns building a windmill on a forested hill, or tries to build lumbermills everywhere.
And that, to me, is really going to be the crux of it. Civilization, for all its complexities, is still a rules-based game - as in, you can write one algorithm to look for best city sites, and it will apply to all civilizations equally.
For FFH, the same algorithm would have to be more complex - one civ will work three tiles around each city (Kuriotates) for the first few, and then build settlements only. Another should consider coastal tiles as being worth much more (Lanun's pirate coves - and good luck optimizing their placement!). Every civilization is unique in some way like this.
Once you get into magic and synergies, the game becomes much more situational - e.g., if I go for melee line, then I should aim for Enchantment mana (spell gives +20% for melee units), otherwise it's not too useful.
The rules of FFH lead to optimal strategies being tricky for AI to apply - e.g., it's usually a good idea once you learn Knowledge of Ether to pump out a few adepts so that they have time to get some XP and immediately turn into mages once Sorcery is learnt. There are some magic spheres with a good second-level spell but not so useful first one - Fire - so you can't just give these mages-in-waiting a good first level sphere, and use them for something else. Teaching AI to plan that far ahead is tricky.
All in all, for every spell you'd have to consider how it can be used best, and probably code an algorithm for whether its technology should be researched, a mana node built, adepts trained, wait for mages... And all of this on top of an interesting, nuanced and balanced economic system.
So my personal hope is that they do a "Civ 4: Colonization" style but with Civ 5 engine - get the economic model and the war AI from there, and focus on getting the new stuff right. If they have to do everything from scratch, then I don't have high hopes for them.