The game started well. A size 110 Terran planet two parsecs from the homeworld - yes please. And once I'd sent out scouts it still looked good. There was a size 65 planet 5 parsecs to the north, promising access to an area with several uninhabited (not yellow) planets.
Then the Psilons showed up.
2337:
Gulp.
I hate runaway Psilons almost as much as runaway Meklar. In addition to the planets already colonized in the screenshot they had a couple more colonizable planets within reach. And more once they got the planetology tech. Bad, bad, bad. There was only one solution.
"I was too weak to defend, so I attacked!" -- Rokbkerkt Ekk Lekekk, Klackon General
I built a Large ship packed full with laser guns, and using that as space support I launched a surprise attack on the closest Psilon world. The Psilons had benefited greatly from their ability to summon colony ships with black magic, but they were still overextended. All in all everything went well. I built a couple more Large ships to run interference in space, and just kept pouring Klackon troops onto the Psilon worlds. Several psilon counterinvasions were met with my warships, further depleting the Psilon numbers. By the time I got to Mu Delphi (in the middle of the map) my troops had to swarm though several missile bases, but I got it in the end. Every Psilon planet south of their homeworld was taken. I even got some tech in the process.
After that it was basically over.
The Silicoids got a bit uppity for a while, but they never had a real chance.
2397:
I finally won a diplomatic victory in 2474. I kept hoping for a diplomatic victory earlier, so I would have to go through the hassle of building ships and organizing invasions, but it wasn't to be. I exterminated the Alkari and Meklar and reduced the Psilons and Silicoids to the point where I won the election 20 to 4.
All in all, the restriction on ships didn't make much of a difference. Early on a few well-armed Large ships got the job done, and later Huge ships filled the same role. (I'm fond of Huge ships anyway.)
Then the Psilons showed up.
2337:
Gulp.
I hate runaway Psilons almost as much as runaway Meklar. In addition to the planets already colonized in the screenshot they had a couple more colonizable planets within reach. And more once they got the planetology tech. Bad, bad, bad. There was only one solution.
"I was too weak to defend, so I attacked!" -- Rokbkerkt Ekk Lekekk, Klackon General
I built a Large ship packed full with laser guns, and using that as space support I launched a surprise attack on the closest Psilon world. The Psilons had benefited greatly from their ability to summon colony ships with black magic, but they were still overextended. All in all everything went well. I built a couple more Large ships to run interference in space, and just kept pouring Klackon troops onto the Psilon worlds. Several psilon counterinvasions were met with my warships, further depleting the Psilon numbers. By the time I got to Mu Delphi (in the middle of the map) my troops had to swarm though several missile bases, but I got it in the end. Every Psilon planet south of their homeworld was taken. I even got some tech in the process.
After that it was basically over.
The Silicoids got a bit uppity for a while, but they never had a real chance.
2397:
I finally won a diplomatic victory in 2474. I kept hoping for a diplomatic victory earlier, so I would have to go through the hassle of building ships and organizing invasions, but it wasn't to be. I exterminated the Alkari and Meklar and reduced the Psilons and Silicoids to the point where I won the election 20 to 4.
All in all, the restriction on ships didn't make much of a difference. Early on a few well-armed Large ships got the job done, and later Huge ships filled the same role. (I'm fond of Huge ships anyway.)