As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Plight - expanded & corrected help texts for Master of Magic

I noticed that the help text for the different ranks of the hero is wrong. It shows the following to-hit boni:

+1 for 3 silver
+2 for 2 gold
+3 for 1 red

true is however:

+1 for 2 silver
+2 for 2 gold
+3 for 2 red
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I furthermore noticed two things:

The manual states Lionheart adds +3 to magical ranged attacks. It does not, at least not to priests.

The manual states that magic immunity makes immune to armor piercing. That is most likely not correct. First of all, it doesn't make sense, since a lot of non-magic creatures have armor piercing, like Pikemen. And second I always notice that Torin has a hard job against Dread Knights, but doesn't bother with Demon Lords, although the latter should make more damage, if magic immunity protects from armor piercing. Also a highly equipped and experienced Torin doesn't usually take any damage when fighting normal units, except Pikemen, Paladins, Elven Lords. I remember a big surprise of mine, when loosing an equipped super-hero Torin against some stacks of Pikemen in the late game.
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Hey when using plight and mom 200, cloak of fear is what it says in your texts but the spell is apparently now called chilling touch.
edit: actually seems like there's a lot of misaligned stuff.. probably because you said your software doesn't support this version. My bad.
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To cast cost of Warbears is 70,not 130.
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referring to texts in the help file:

the text for CHAOS is displayed for automatic damage, if that flag is set for melee units (possible in mods, but not existent in original game). automatic damage works differently than the displayed text. it seems to do full automatic damage as a gaze attack before regular attack.

as hinted in the manual, gaze attacks (stoning etc.) seem to affect only one figure if only one figure attacks. i tested it only with attacks from magic items (stoning, death etc.), but there is no reason to believe that other gazes work differently. i assume that there is one resistance check for each attacking figure, but didn't test it.

sawmill states that it increases the "production of forest squares", but i think what it does is simply giving a production bonus and requiring at least one forest to be built. or am i missing something here? this has always confused me.

chaos surges has a typo in it's text. chaso instead of chaos.
dance!
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gaias blessing states that it doubles production of forest squares. turning off gaias blessing did not change the production bonus of the city. i assume all "production of forest square" features don't work.

spells that increase defense, state that they give higher benefit on units with more figures. but this is only true for attack/hp boni. (each figure attacks, multiplying attack boni. but there is only one defense roll no matter the number of figures. i assume this is why stone skin is cheaper to cast than giant strength.)

edit: wind walking did not increase movement to 3. the stack still had only 2 movement points (also in future rounds).
dance!
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I am intereted in having (or creating) a german version of the interface texts. Is a german version availabe? If not, what do I need to know to create one?
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