Sorry, i want say:"focus activate units with order first,then
focus to the next activated unit with no order. "
Its becouse I often need to build road first, then move units along the new road. Or explore area by magic spirit first (go to order) then think for the other units. Or explore area in order to find invisible units first then think about the rest.
Every new turn i must press "wait" button on overland map to force units with orders to make its work (goto and road building) . Then i can plan the other activities, form stack of units and other.
The other thing: Imagine situation: the long road with stack of unit on it.I want to go with the other stack of 7 hammerhands throug the road.
I want set order "goto" for the stack of hammerhands.
If there are other stack with more than 2 other unit on this way, then my stack of hammerhand will not go through the road,but try to bypass the unit with the 2 other unit. I cannot see the way my stack of hammerhands will travel before i set its order to goto. So the way the stack of hammerhands will travel become unpredicable. The option "show the way the stack will travel by first click ,then set its order to "goto" by the second mouse click" may be useful.
Note that i cannot move my stack of 7 hammerhands by "one square per click" becouse: if there is a unit with the flag:"reached the destination" then my stack of hammerhands will loose all movement points and stop. The order "goto" can bypass this obstacle. Especially on the enchanted road.
May be, the option "the unit do not loose all movement points when it meet unit which had moved already" is more desirable.
focus to the next activated unit with no order. "
Its becouse I often need to build road first, then move units along the new road. Or explore area by magic spirit first (go to order) then think for the other units. Or explore area in order to find invisible units first then think about the rest.
Every new turn i must press "wait" button on overland map to force units with orders to make its work (goto and road building) . Then i can plan the other activities, form stack of units and other.
The other thing: Imagine situation: the long road with stack of unit on it.I want to go with the other stack of 7 hammerhands throug the road.
I want set order "goto" for the stack of hammerhands.
If there are other stack with more than 2 other unit on this way, then my stack of hammerhand will not go through the road,but try to bypass the unit with the 2 other unit. I cannot see the way my stack of hammerhands will travel before i set its order to goto. So the way the stack of hammerhands will travel become unpredicable. The option "show the way the stack will travel by first click ,then set its order to "goto" by the second mouse click" may be useful.
Note that i cannot move my stack of 7 hammerhands by "one square per click" becouse: if there is a unit with the flag:"reached the destination" then my stack of hammerhands will loose all movement points and stop. The order "goto" can bypass this obstacle. Especially on the enchanted road.
May be, the option "the unit do not loose all movement points when it meet unit which had moved already" is more desirable.