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Well, I'm currently reading through threads. I quickly got Ad Hoc and Serdoa out of the way, and am now going through WK's, the lurker thread, and my own thread to review it at the same time. Once I finish with those I'll post some thoughts after I'm done with that.
Anyone else have any thoughts?
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Shoot the Moon Wrote:Well, I'm currently reading through threads. I quickly got Ad Hoc and Serdoa out of the way, and am now going through WK's, the lurker thread, and my own thread to review it at the same time. Once I finish with those I'll post some thoughts after I'm done with that.
Anyone else have any thoughts?
Aren't you going to read my thread? Or are the battle scars too tender?
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Thoughts in no particular order:
It's somewhat odd that the two civs who arguably got choked hardest to start (although Serdoa has a claim to that too) wound up expanding the best and going 1 and 2 at the end.
I am extremely jealous of you Warrior Knight and how both your neighbors expanded away from you while both of mine expanded toward me. I had always assumed you must have choked Ad Hoc at the beginning for you to get so much of his land and him to be so far behind. That it was just from his bad play and slow expansion is somewhat of a disappointment.
Plako, you certainly seemed to want someone to settle the center area, but with it exposed on all sides to four other sides such a plant would have been sooooo costly to defend.
I knew this even before reading spoiler threads, but Mausoleum was HUGE this game. Your chained golden ages really changed the game WK. Although you didn't post as much in your thread during that time, I really felt like that was when you built/solidified your lead -- did you have that same sense while playing?
I said this at the end of my thread, but we should have banned nukes. I didn't build any bomb shelters as I didn't know that they worked on nukes (the mouse over only says air units to be fair to me), but regardless not banning nukes was stupid of us.
I indeed went for plastics to try to snag 3 gorges dam. None of my cities had any power except for the one building 3 gorges and yet I was still tied with WK in production when the game ended. I would have been interested to see what I could have done between 3 gorges and spreading sid's sushi to catch up, but with nukes enabled it was not to be. All in all a fun game.
I'll post again after reading rego's thread.
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regoarrarr Wrote:Aren't you going to read my thread? Or are the battle scars too tender?
I will, and I'm looking forward to reading your response after each of the seven times I captured a city of yours
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Shoot the Moon Wrote:I will, and I'm looking forward to reading your response after each of the seven times I captured a city of yours
I hope you enjoy them - I didn't even remember all of them, so thanks for reminding me all about them (and reading them in your thread )
Still though, I feel like while I made some , I had to play that risky from my position - coming into the game so far behind you and WK, I had to go all-econ.
It's interesting to think about what might have been had a few things gone differently, starting with that 50% chariot city raze. If I hold that city, then Moai is up that much (30-40t?) sooner, and I get 2 coin trade routes in all my cities for the intervening turns, which allow me to tech faster, etc. etc.
GG to all and I had a lot of fun (especially the two times I killed huge technologically superior Indian stacks :neenernee)
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Shoot the Moon Wrote:Thoughts in no particular order:
It's somewhat odd that the two civs who arguably got choked hardest to start (although Serdoa has a claim to that too) wound up expanding the best and going 1 and 2 at the end.
I think it was more of our excellent civ choices that helped us take the lead. Of course, they probably also contributed to us getting choked in the first place.
Shoot the Moon Wrote:I am extremely jealous of you Warrior Knight and how both your neighbors expanded away from you while both of mine expanded toward me. I had always assumed you must have choked Ad Hoc at the beginning for you to get so much of his land and him to be so far behind. That it was just from his bad play and slow expansion is somewhat of a disappointment.
Well, he did try and rush me crazy early. After that though, I admit I was extremely lucky as I wasn't involved in much warfare until I decided to try have a go at Serdoa. (with the exception of razing Varanasi).
Shoot the Moon Wrote:Plako, you certainly seemed to want someone to settle the center area, but with it exposed on all sides to four other sides such a plant would have been sooooo costly to defend.
Agree there. Plus with all the Jungle there no-one was going to settle there early.
Shoot the Moon Wrote:I knew this even before reading spoiler threads, but Mausoleum was HUGE this game. Your chained golden ages really changed the game WK. Although you didn't post as much in your thread during that time, I really felt like that was when you built/solidified your lead -- did you have that same sense while playing?
4 Golden Ages plus Mausoleum really was nice. Colossus coast and the Great Lighthouse also helped a lot. Although your own combo of AP + UoS + SM and Merc + Rep + SoL along with 2 corps was very nice too.
Shoot the Moon Wrote:I said this at the end of my thread, but we should have banned nukes. I didn't build any bomb shelters as I didn't know that they worked on nukes (the mouse over only says air units to be fair to me), but regardless not banning nukes was stupid of us.
Were you thinking of bunkers? Bomb shelters get enabled with the Manhattan Project and specifically state -50% damage from nukes.
Otherwise I agree.
Shoot the Moon Wrote:I indeed went for plastics to try to snag 3 gorges dam. None of my cities had any power except for the one building 3 gorges and yet I was still tied with WK in production when the game ended. I would have been interested to see what I could have done between 3 gorges and spreading sid's sushi to catch up, but with nukes enabled it was not to be. All in all a fun game.
All of my main production cities had power by the end of the game. Compare that to just one of yours having power but equaling my MFG with Mining Inc. I feel that thanks to corps you probably would've pulled ahead with time had nukes been banned.
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Also, it's a shame the original game never got off the ground. Although SC probably would've been the heavy favorite that with Fast workers along with all that Jungle and the crazy amount of analysis he did. I guess we'll never know.
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WarriorKnight Wrote:I think it was more of our excellent civ choices that helped us take the lead. Of course, they probably also contributed to us getting choked in the first place.
I don't know, my initial choke that forced me to build like 5 warriors was just bad luck that two (or was it three) people happened to send their starting units my direction.
WarriorKnight Wrote:4 Golden Ages plus Mausoleum really was nice. Colossus coast and the Great Lighthouse also helped a lot. Although your own combo of AP + UoS + SM and Merc + Rep + SoL along with 2 corps was very nice too.
Yeah, I had 3 golden ages, and I think would have had a fourth from the extra GPP production in GA if I had Mausoleum, so well done landing that.
Colossus didn't hold as much appeal as I wasn't financial and when GLH was around only had one island city so I would have just gotten more 1c trade routes which aren't much. But yeah, the religious trio really helped -- I'm not sure if I covered it in my thread, but when I finally had to research SM and lost monasteries I lost a lot demographically, which just reinforced how much the trio had been helping. I really only had one corp though -- Sid's Sushi was only in three cities when the game ended anyway.
WarriorKnight Wrote:Were you thinking of bunkers? Bomb shelters get enabled with the Manhattan Project and specifically state -50% damage from nukes.
Otherwise I agree.
I did mix up the two. I should have built shelters -- count that as a mistake. Not that having to use 4 nukes instead of 2 to completely wipe a 20+ garrison makes nukes any less ridiculous
WarriorKnight Wrote:All of my main production cities had power by the end of the game. Compare that to just one of yours having power but equaling my MFG with Mining Inc. I feel that thanks to corps you probably would've pulled ahead with time had nukes been banned.
Yeah, I have to agree. Especially as each corp actually made me gold, as the HQ was in my Wall street city and the gold from that was more than the expense of corps after a courthouse.
Part of the reason that I didn't have power in a lot of cities was either coal plants and health, or that in some (Vijay, my iron works especially and Pata my Maoi/HE) I was already making more hammers than I could use. I started running up into 1 unit/turn limit and risked losing overflow to the overflow bug, so I had to start taking citizens off mines and putting them on merchants and scientists...in my IW and HE city I had to do that so much one of my great people was actually born in my HE city!
WarriorKnight Wrote:Also, it's a shame the original game never got off the ground. Although SC probably would've been the heavy favorite that with Fast workers along with all that Jungle and the crazy amount of analysis he did. I guess we'll never know.
Honestly, I'm glad it didn't get off the ground. That map with an India that knows how to micro was going to be a runaway.
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Ok, reading through Rego's thread. First thought: god damn that is a lot of C&D!
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