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PBEM25 - Vets - Technical Stuff

Congrats plako for a very well played game.
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Quite agree, GG plako.

Who wants to start a post game thread?
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mackoti Wrote:Congrats plako for a very well played game.

Thx - you also played again very strong game. You also taught me a valuable lesson in the industrial era where I made my biggest mistakes that led you to get quite a bit ahead techwise.

Sorry lurkers, but end game would have just felt pretty artificial and meaningless. There just aren't enough options. Mackoti convinced me to belive I would have won space race and only way to deny victory from me would have been a dogpile that I think I was able to deny via making an agreement with WK or alternatively Mackoti throwing everything against me, when WK would have eventually won, but what would be the point in that?
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WarriorKnight Wrote:Quite agree, GG plako.

Who wants to start a post game thread?

GG indeed. It was a pleasure to play with you. Maybe we just use tech thread for post game analysis wink.
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plako Wrote:GG indeed. It was a pleasure to play with you. Maybe we just use tech thread for post game analysis wink.

That works too, although I'm surprised your turning down the ability to spam another thread. wink

Anyway I gotta go read the other threads first.
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I wrote this description to PBEM list - Feel free to fix my interpretation of the history there:

Early game (0-60): Serdoa collected majority of the good wonders while Mackoti built Praetorians. Together with TMIT they tried to dogpile Plako. This failed mainly because of big tactical errors and after early losses distrust between the allies. Main issue was the uneven price/contribution balance. Plako managed to get favourable peace deal that later helped in gaining a very strong position. WK developed in peace, but was an average position whereas Serdoa despite of minor war contribution was clear leader. TMIT's played a bit unothodox game cottaging only 1 city and farming/mining rest. This did not end up well and after early game his economy wasn't competitive.

Middle game (60-120): Peaceful period. Serdoa continued wonder hogging. All but TMIT were in a decent position to win. The distrust from earlier dogpile combined with Serdoa's strong position led to a 3-way dopile against him (Plako, WK and Mackoti) that finally led to war declaration.

End game (120->) War started slowly, since allies weren't really prepared. Serdoa tried to counter attack immediately, but that ended up badly for him. Few turns later allies captured few cities, but after that the war stagnated for a very long time and Serdoa even captured few lost cities back. Serdoa had a big stack of Grenadiers+Muskets that was a threat that needed something stronger to counter. Meanwhile TMIT had been whipping and drafting a massive stack of Janissaries that he was about to use against Mackoti. Plako closed borders while the troops were going through his territory that caused TMIT to break his NAP and the world war started. TMIT made bad desicion and tried to attack against the technologiacally superior forces of Mackoti and Plako and lost most of his Janissaries in the process. After that he collapsed fast and land was split between Mackoti, WK and Plako. Eventually after reaching Railroad and Assembly line allies were ready to face Serdoa's monster stack after that Serdoa collapsed fast and his land was split by the remaining players. At this point Mackoti was technologically most advanced nation, but Plako had more land and cottages. WK wasn't far behind, but his chances were very slim. Eventually it was evident that Plako would be able to catch up Mackoti techwise and had secured WK as an ally that ended the game.
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Wow, no lurkers posted in almost a week? (yeah, I know the party is over in Plako's thread...)

Plako, nice job. There wasn't any point in the first 120 turns that I would have favored you to win. You have crazy tenacity and comeback powers. Makes me happy we aren't neighbors in PB5! alright
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