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I wrote this description to PBEM list - Feel free to fix my interpretation of the history there:
Early game (0-60): Serdoa collected majority of the good wonders while Mackoti built Praetorians. Together with TMIT they tried to dogpile Plako. This failed mainly because of big tactical errors and after early losses distrust between the allies. Main issue was the uneven price/contribution balance. Plako managed to get favourable peace deal that later helped in gaining a very strong position. WK developed in peace, but was an average position whereas Serdoa despite of minor war contribution was clear leader. TMIT's played a bit unothodox game cottaging only 1 city and farming/mining rest. This did not end up well and after early game his economy wasn't competitive.
Middle game (60-120): Peaceful period. Serdoa continued wonder hogging. All but TMIT were in a decent position to win. The distrust from earlier dogpile combined with Serdoa's strong position led to a 3-way dopile against him (Plako, WK and Mackoti) that finally led to war declaration.
End game (120->) War started slowly, since allies weren't really prepared. Serdoa tried to counter attack immediately, but that ended up badly for him. Few turns later allies captured few cities, but after that the war stagnated for a very long time and Serdoa even captured few lost cities back. Serdoa had a big stack of Grenadiers+Muskets that was a threat that needed something stronger to counter. Meanwhile TMIT had been whipping and drafting a massive stack of Janissaries that he was about to use against Mackoti. Plako closed borders while the troops were going through his territory that caused TMIT to break his NAP and the world war started. TMIT made bad desicion and tried to attack against the technologiacally superior forces of Mackoti and Plako and lost most of his Janissaries in the process. After that he collapsed fast and land was split between Mackoti, WK and Plako. Eventually after reaching Railroad and Assembly line allies were ready to face Serdoa's monster stack after that Serdoa collapsed fast and his land was split by the remaining players. At this point Mackoti was technologically most advanced nation, but Plako had more land and cottages. WK wasn't far behind, but his chances were very slim. Eventually it was evident that Plako would be able to catch up Mackoti techwise and had secured WK as an ally that ended the game.