Thanks for the game all.
It seems a lot of the game came down to the early conflicts. Mist fought with (and settled far towards) oledavy, even though I was equidistant. Fire&ice skirmished with Yuri and neither of them settled significantly towards me. Meanwhile my own units got busy clearing barb encampments and rescuing workers for city states that should never have been mine - Vienna which was closest to Yuri, Almaty which was closest to Fire&Ice, and Helsinki which was closest to Mist. Not to mention Monaco on the far side of Fire&ice, and also close to Mist.
Being Aztec helped me a lot. Jaguars were great, saving me quite a few turns of healing and probably preserving a couple units that would have otherwise died, too. (And the double move through forests helped a lot.) The free culture was amazing. Everyone knows how powerful culture is - I got to delay my initial monument in favor of more explorers, and STILL got ahead in policies. And the floating gardens are really really good.
I spent less energy on upping my science and gold than the rest of you and instead focused almost solely on population growth (floating gardens, riverside farms, happiness, and a maritime bribe) and mines. This eventually led to better tech and gold anyway. It was made easier by my UB and the fact that I opened scout-jaguar to get lots of huts/barb camps/city state contacts which allowed the CS bribe.
I think my tech path was good. I pretty much went happy -> iron -> education -> chemistry -> markets, and tried very hard to land hagia sophia and notre dame. Chemistry's mine bonus was very strong.
Liberty is obviously a must. Not taking it really hurt Fire&ice even before he lost his settler. I'm not sure Patronage was a good play. Oledavy talked up Scholasticism a lot but it gives a really tiny amount of science, like 2-5 beakers per CS; 20b for me at the end of the game out of 220. However the happiness policy following it was very nice. Question is whether I could have gotten similar benefits more effectively in some other tree. Probably so, but it was fun to try this out.
I did not know that me going to war with people caused their influence with my CS allies to drop to -60. That's pretty crazy.
It seems a lot of the game came down to the early conflicts. Mist fought with (and settled far towards) oledavy, even though I was equidistant. Fire&ice skirmished with Yuri and neither of them settled significantly towards me. Meanwhile my own units got busy clearing barb encampments and rescuing workers for city states that should never have been mine - Vienna which was closest to Yuri, Almaty which was closest to Fire&Ice, and Helsinki which was closest to Mist. Not to mention Monaco on the far side of Fire&ice, and also close to Mist.
Being Aztec helped me a lot. Jaguars were great, saving me quite a few turns of healing and probably preserving a couple units that would have otherwise died, too. (And the double move through forests helped a lot.) The free culture was amazing. Everyone knows how powerful culture is - I got to delay my initial monument in favor of more explorers, and STILL got ahead in policies. And the floating gardens are really really good.
I spent less energy on upping my science and gold than the rest of you and instead focused almost solely on population growth (floating gardens, riverside farms, happiness, and a maritime bribe) and mines. This eventually led to better tech and gold anyway. It was made easier by my UB and the fact that I opened scout-jaguar to get lots of huts/barb camps/city state contacts which allowed the CS bribe.
I think my tech path was good. I pretty much went happy -> iron -> education -> chemistry -> markets, and tried very hard to land hagia sophia and notre dame. Chemistry's mine bonus was very strong.
Liberty is obviously a must. Not taking it really hurt Fire&ice even before he lost his settler. I'm not sure Patronage was a good play. Oledavy talked up Scholasticism a lot but it gives a really tiny amount of science, like 2-5 beakers per CS; 20b for me at the end of the game out of 220. However the happiness policy following it was very nice. Question is whether I could have gotten similar benefits more effectively in some other tree. Probably so, but it was fun to try this out.
I did not know that me going to war with people caused their influence with my CS allies to drop to -60. That's pretty crazy.