Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Alchemy bugfix

rakenan Wrote:How many versions of the manual *ARE* there?
One.
Then there are addendum to the manual for the patch.
If you are lucky enough you bought the version with manual addendum already printed. smile

Then you can have the SpellBook manual and the Strategy guide manual, but I'm sure you do not need it.


rakenan Wrote:Not disputing your reference, but in my printed manual the building table page that mentions the Alchemists' Guild is 124, while the mineral deposit table that mentions extra attack and defense strength is on page 120.
The page number is less important than the meaning of the contents. thumbsup


rakenan Wrote:Also, a lawyer could easily argue that the patch note only states it gives +1 to hit as if every city had an Alchemists' Guild, and nowhere mentions giving any *OTHER* bonuses as if every city had an Alchemists' Guild. It does not give you an Alchemists' Guild, it gives units you build magical +1 to-hit weapons as if you had an Alchemists' Guild. It no more gives you the ability to use Mithril and Adamantium than it gives you +3 mana in each city.

Luckily, I didn't take enough books of Death Magic to summon a lawyer, so I think we're safe.
Luckily. lol
We're also smart enough to understand that if a skill refers to a building and says it works the same way, we will apply the same results having the same condition. thumbsup

It's also a good way to avoid problems during manual updates to reference "the skill works like that structure" to make sure when we change the structure, we'll change the skill as well. thumbsup
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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rakenan Wrote:Luckily, I didn't take enough books of Death Magic to summon a lawyer
here i come :D but as you know, we lawyers can argue anything, as long as it fits our needs :neenernee
dance!
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