rakenan Wrote:How many versions of the manual *ARE* there?One.
Then there are addendum to the manual for the patch.
If you are lucky enough you bought the version with manual addendum already printed.
Then you can have the SpellBook manual and the Strategy guide manual, but I'm sure you do not need it.
rakenan Wrote:Not disputing your reference, but in my printed manual the building table page that mentions the Alchemists' Guild is 124, while the mineral deposit table that mentions extra attack and defense strength is on page 120.The page number is less important than the meaning of the contents.
rakenan Wrote:Also, a lawyer could easily argue that the patch note only states it gives +1 to hit as if every city had an Alchemists' Guild, and nowhere mentions giving any *OTHER* bonuses as if every city had an Alchemists' Guild. It does not give you an Alchemists' Guild, it gives units you build magical +1 to-hit weapons as if you had an Alchemists' Guild. It no more gives you the ability to use Mithril and Adamantium than it gives you +3 mana in each city.Luckily.
Luckily, I didn't take enough books of Death Magic to summon a lawyer, so I think we're safe.
We're also smart enough to understand that if a skill refers to a building and says it works the same way, we will apply the same results having the same condition.
It's also a good way to avoid problems during manual updates to reference "the skill works like that structure" to make sure when we change the structure, we'll change the skill as well.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it.