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Aureus mod (MOM 2.0) revised - please update your links

(August 14th, 2012, 16:47)FrancoK Wrote:
I like Serena Wrote:That does not sound good. protest


Did your patch-tool report any problems?
It should you know.
I checked and found 4 conflicts on wizards.exe.
Those need to be resolved properly by checking what the change was or something.

Next to that there are lots of conflicts on spelldat.lbx and itemdata.lbx.
I don't really thinks those are real conflicts.
It seems to me that Kyrub has done some tweaking on these files.
I suspect that's not just to fix bugs.

Either way, I think those conflicts can be resolved by simply selecting Aureus's changes over Kyrub's, since it's Aureus's mod.

The rest appears to merge without problems.
Yes, the patch tools reports I'm applying the patch to a different file. smile
It is build from 1.31 and works great with 1.31, but to apply it to 1.40n I had to disable source checking, so it can be applied to other files.

I saw there are places where both Patch and Mod change, but I'm not able to understand what they do (one is the road in the beginning city, as I saw in the game, not in the code).

For this reason I created the second version, where Kyrub's patch overwrites Aureus mod.
This way Aureus can check the code and fix it, so we can create the final mod, that works with both 1.31 and 1.40n and possibly later releases. thumbsup

Few more details, from release notes of both.

Invisibility from objects did not work well in 1.31; Aureus removed it, Kyrub fixed it. I think Aureus could remove the remove (rolleye) since it is fixed now.

Something similar for True Sight/Illusion Immunity.

Finally Aureus changed some spells, some of them was bugged and fixed by Aureus, however other where simply too weak/unliked and that's the reason of the change. I think Aureus should decide what spells to keep. It will be my job to let the Patcher overwrite the full spell (maybe with your supervision ILS, just in case... rolleye)

Unfortunately my skills do not allow me the fix the overlapping code. alright

Hey team,

After a time away, I've been playing 1.40n and assessing what I think of it. Initial thoughts - difficulty largely unchanged (some changes make AI easier, some harder) but gameplay largely more pleasant. Encouraged by all the hard work. 

What I think is the "easiest" thing to do is for me to hex change the new 1.40n file piece by piece to an updated Aureus2.0 - the ultimate idea behind the modifications (balanced races, armies, and spells) hasn't changed. I may keep one or two of the "fixed" broken spells but I suspect that much of Aureus2.0 will remain.

Thanks for all your feedback. When I'm finished the project, I will pass it on here. (and I might need some help ha!)
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Hi all.
I finally was able to register here and post replies. My post can be a little excessive = have to spill all my feelings at once, sorry. smile

First of all let me thank everybody for a great job in patching and balancing this already great-of-all-times game! Your contribution and dedication is amazing. Plaing all the modified versions renewed my experience and took it to the next level!

Aureus, I especially like your re-balancing. It keeps original game feel-style-pace intact yet brings it close to 100% units/spell usability. This is what I (and probably millions of other fans) wanted. Removing little annoyances and stupididites and balance out the rest.
I also agree with you and other forum contributors that merging your 2.0 mod with 1.4 (currently 1.5) bug fix would be even greater step forward. That would be an ultimate mod and I wouldn't have tough time deciding between chosing whether to play 1.4/1.5 or yours 2.0 anymore. smile
Have you come up with such a hybrid already? If yes - would you mind sharing it?
If no, then to the point above, I've discovered a game folders on my computer named "mom_140n_kmdale" and "mom_140n_MOM200". Apparently, they are some sort of hybrid between 140n and rebalance mods. Unfortunately, I do not remember how I came up with them in the first place. Whether I download the ready to go patch done by someone or followed patching instruction in this thread or just slapped files from two directories together. Regardless of that I recall playing it for many many times and enjoyed it. It never crashed. I can send them over if you are interested.
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By the way I fell like KM Dale and your mod are sharing a lot of similarities. Like Klakons missile immunities and others. Did you guys inspired each other or worked completely independent? Just curious.
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Speaking about modding I've done my part of hacking and modifying myself. I can lend you a hand in working on 1.4/1.5 + 2.0 hybridisation if you like. I'd be excited! smile
I prefer to consolidate efforts and don't invent a bycicle when one is already there.
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