February 12th, 2014, 14:27
(This post was last modified: February 12th, 2014, 14:31 by Ilios.)
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(February 12th, 2014, 06:33)SevenSpirits Wrote: My lack of reporting may be misleading, but the game is already around 50 turns in. But even if we hadn't started yet, I don't see how randomness helps. That's only useful if people are refusing to test the new things on their own, but people are generally attracted to the new things. A selection that people choose is probably going be better than a random one, at least for the first game. I'm not saying that random leaders/civs is a terrible idea that shouldn't be done, but I don't really understand why you brought it up.
Well, I was thinking ahead and assuming you will be starting a new game. I had understood your earlier comments that you especially wanted to test the balance of the different traits, which is why I suggested the fixed leader/civ combo's to get the maximum number of traits in play, savvy?
Also, that was such a disappointing remark Darrell, really now...