Just in case someone is wondering why the AI always have certain spells.
Normally, the AI gets spells following the same rules as the player, and picks them in the order they are selected by default when the player is picking.
However, I found today that there are hardcoded choices on top if this, that ignore the normal rules (the AI will get these spells without spending picks, after he selected the spells the "legal" way.)
If the primary realm is
Nature : Start with Sprites.
Life : Guardian Spirit
Death : Ghouls
Chaos : Hell Hounds
Sorcery : Nagas
If the difficulty is 2 or higher then also
Nature : Basilisk is always researchable
Life : Unicorns
Death : Shadow Demons
Chaos : Chimeras
Sorcery : Phantom Beast
While I don't mind the commons (they already got them from their picks anyway, it's the primary realm we talk about so that's like 5+ books), the uncommons are plain and simple cheating. The Sorcery one doesn't even guarantee they'll have a strong monster to summon in overland which seems to be the intended purpose.
Normally, the AI gets spells following the same rules as the player, and picks them in the order they are selected by default when the player is picking.
However, I found today that there are hardcoded choices on top if this, that ignore the normal rules (the AI will get these spells without spending picks, after he selected the spells the "legal" way.)
If the primary realm is
Nature : Start with Sprites.
Life : Guardian Spirit
Death : Ghouls
Chaos : Hell Hounds
Sorcery : Nagas
If the difficulty is 2 or higher then also
Nature : Basilisk is always researchable
Life : Unicorns
Death : Shadow Demons
Chaos : Chimeras
Sorcery : Phantom Beast
While I don't mind the commons (they already got them from their picks anyway, it's the primary realm we talk about so that's like 5+ books), the uncommons are plain and simple cheating. The Sorcery one doesn't even guarantee they'll have a strong monster to summon in overland which seems to be the intended purpose.