At end of each turn, the relation between wizards moves towards the "starting" value slowly by a random amount.
As is, the closer the relation to 0, the faster this movement is, and if the change would be negative, the effect is cut to 1/3 of the usual amount.
This means relations change by this much each turn for each REL score depending on which direction it needs to move :
0 REL : +1 or -1/3 per turn
+ or -25 REL : +0.82 or - 0.27 per turn
+ or - 50 REL : +0.64 or - 0.21 per turn
+ or - 100 REL : +0.28 or - 0.09 per turn.
I'm not sure if we like this? Basically, the further away the relation is from neutral, the weaker the effect. This means, for strong negative relations (war) the relation starts growing very slowly, and accelerates over time, quickly reaching the highest possible -25 about afterwards. This might be fine I guess, it shouldn't be too easy to make quick peace on a new war.
But for positive relation, the better the relation, the faster it grows (yes grows, having a Wizard's Pact or Alliance adds a bonus far exceeding the natural reduction, +1 per turn for Wizard's Pact and +1.33 for Alliance) meaning once there is a wizard's pact, it'll naturally max out over time unless penalties are received from other sources, and the natural gravitation pretty much has no effect at all. If time permits - and it usually does since the Wizard's Pact prevents aggression in most cases - an Alliance requires no effort to achieve at all. I'm not sure this sort of a positive feedback system is a good? Might be part of the reason why Aura of Majesty is so powerful, too.
Or are we ok with it? Maintaining a Wizard's Pact does come with some responsibilities on movement afterall...
As is, the closer the relation to 0, the faster this movement is, and if the change would be negative, the effect is cut to 1/3 of the usual amount.
This means relations change by this much each turn for each REL score depending on which direction it needs to move :
0 REL : +1 or -1/3 per turn
+ or -25 REL : +0.82 or - 0.27 per turn
+ or - 50 REL : +0.64 or - 0.21 per turn
+ or - 100 REL : +0.28 or - 0.09 per turn.
I'm not sure if we like this? Basically, the further away the relation is from neutral, the weaker the effect. This means, for strong negative relations (war) the relation starts growing very slowly, and accelerates over time, quickly reaching the highest possible -25 about afterwards. This might be fine I guess, it shouldn't be too easy to make quick peace on a new war.
But for positive relation, the better the relation, the faster it grows (yes grows, having a Wizard's Pact or Alliance adds a bonus far exceeding the natural reduction, +1 per turn for Wizard's Pact and +1.33 for Alliance) meaning once there is a wizard's pact, it'll naturally max out over time unless penalties are received from other sources, and the natural gravitation pretty much has no effect at all. If time permits - and it usually does since the Wizard's Pact prevents aggression in most cases - an Alliance requires no effort to achieve at all. I'm not sure this sort of a positive feedback system is a good? Might be part of the reason why Aura of Majesty is so powerful, too.
Or are we ok with it? Maintaining a Wizard's Pact does come with some responsibilities on movement afterall...