Hello Civ 6!
Despite not being a fan of Civ 5, I find myself quite excited by Civ 6. And while it still has a lot of 5's icky underbelly (looking at you 1UPT), there are a lot of things to get excited about. And while it was tempting to just jump in and get my bearings a bit before playing the adventure, I thought it would be more fun to just jump in the game and give my impression of things as I played them. Which was a great idea until I took forever to actually write up the report after playing. Because I wanted to play more Civ 6! So immediately there's a big improvement over 5: I like the game. Despite it's flaws -- and I'll find a lot of them, and pick at all of them -- I think it's a far better starting point for a civ game than 5 and offers a lot more replayability options.
And that gets us to maybe the biggest change in Civ6: we start on turn 1 and not turn 0. I don't know if I will ever adapt to this change; it's clearly inferior. Everyone knows civ is a snowball game and that starting later means you start the snowball later
So without further delay, here are my first 20 turns. And I promise to report on many more than that soon!
I didn't see any reason not to settle in place. Nothing worth moving for -- or rather, I wouldn't know if there was or not! Civic set for Code of Laws, and Technology set for Mining. We've got a nice 2 food, 2 production tile on the marble, so I figure I want to improve that first. First build is a scout because while it appears goody huts aren't as strong as they were in Civ 5 (far less free population), they are still worth going for, and it is worth finding out the lay of the land.
We Eureka! right away, on turn 2. Turns out that there is a continent divide right by our capital, but it doesn't seem to check for Eurekas until turn 2. This makes Foreign Trade come at half the cost. Such a huge bonus, it almost feels like it's a mandatory requirement to the different trees now.
t4 - Barbarians! They show up a lot sooner now, which makes it feel like you're jumping into the game a lot sooner. That is one improvement over Civ 4 and 5 - it feels like you ramp up into the action a lot faster. No more sitting around 12 to 15 turns for that mandatory worker-first in Civ 4; maintenance free ancient era units makes spamming and using them to fight barbarians actually fun in 6 as compared to the mandatory 1gpt cost of everything in Civ 5. That said, I stayed away from this camp and just scouted the initial area with my warrior, leaving my scouts to take on the bigger stuff.
Scout finished turn 7, Builder next. I sent the scout west to explore the other continent. Well, turns out that was a mistake as the "continent" didn't comprise much at all. I did run into another barbarian scout from a second camp in the south, and circled around the southern coast, revealing lots of ice and nothing. But my starting warrior did find something more:
t10 - Kabul is the city state to my east. They are militaristic, so increased production to units in my capital I'm the only one to have found them, so I get the bonus. And they have a quest! I need to get the Masonry Eureka bonus -- looking at the tech tree that means hooking up a quarry. Well, good thing I just finished Mining and am building a Builder
Pottery is the next tech; I'm aiming for hookin up that Tea luxury next.
t15 - Code of Laws is in and I go with Urban Planning (+1 production) and Discipline (+5 strength vs barbs). It looks like we are on an island, or at least a secluded peninsula, so I don't think there will be a ton of exploring early on either.
Builder done and I move it to the stone
t16 - Quarrying the tile on the following turn gives me both the Masonry Eureka! and the quest reward of 1 envoy to Kabul. Craftmanship is the next Civic to research; I will have the builder use up it's charges just to get the boost... I think that's right? Building a second scout for my next build. You can see the 2nd barb camp in the fog to the west of the scout, as well as a pair of silver luxuries. I also have found a goody hut that I'll pop the following turn for yet another Eureka! - this one for Irrigation.
Speaking of Eureka!s, as someone who plays a fair bit of Europa Universalis IV, it annoys me to no end that you can't click and drag the Eureka! popup window around the screen to see what is going on behind it. Sadly bigger doesn't mean better, at least when it comes to studio budgets.
t18 - A third barb camp appears, this time in the fog just to the west of the capital. Damn. With my second scout finishing this turn I figure now is the time for a slinger.
t19 - Capital at size 3. I just bought the Rice tile in order to irrigate it. Turns out this is a 4 food yield, the very same thing that would have happened if I had just farmed one of the floodplains. Well, there's 50g wasted.
Even in single player I somehow manage to scout the wrong direction every time.
t20 - Is this really as far out as you can zoom in this game? God, say what you want about Civ 4's faults, at least they knew that people wanted to view their empires and gave you the functionality (flying camera) to do it.
Despite not being a fan of Civ 5, I find myself quite excited by Civ 6. And while it still has a lot of 5's icky underbelly (looking at you 1UPT), there are a lot of things to get excited about. And while it was tempting to just jump in and get my bearings a bit before playing the adventure, I thought it would be more fun to just jump in the game and give my impression of things as I played them. Which was a great idea until I took forever to actually write up the report after playing. Because I wanted to play more Civ 6! So immediately there's a big improvement over 5: I like the game. Despite it's flaws -- and I'll find a lot of them, and pick at all of them -- I think it's a far better starting point for a civ game than 5 and offers a lot more replayability options.
And that gets us to maybe the biggest change in Civ6: we start on turn 1 and not turn 0. I don't know if I will ever adapt to this change; it's clearly inferior. Everyone knows civ is a snowball game and that starting later means you start the snowball later
So without further delay, here are my first 20 turns. And I promise to report on many more than that soon!
I didn't see any reason not to settle in place. Nothing worth moving for -- or rather, I wouldn't know if there was or not! Civic set for Code of Laws, and Technology set for Mining. We've got a nice 2 food, 2 production tile on the marble, so I figure I want to improve that first. First build is a scout because while it appears goody huts aren't as strong as they were in Civ 5 (far less free population), they are still worth going for, and it is worth finding out the lay of the land.
We Eureka! right away, on turn 2. Turns out that there is a continent divide right by our capital, but it doesn't seem to check for Eurekas until turn 2. This makes Foreign Trade come at half the cost. Such a huge bonus, it almost feels like it's a mandatory requirement to the different trees now.
t4 - Barbarians! They show up a lot sooner now, which makes it feel like you're jumping into the game a lot sooner. That is one improvement over Civ 4 and 5 - it feels like you ramp up into the action a lot faster. No more sitting around 12 to 15 turns for that mandatory worker-first in Civ 4; maintenance free ancient era units makes spamming and using them to fight barbarians actually fun in 6 as compared to the mandatory 1gpt cost of everything in Civ 5. That said, I stayed away from this camp and just scouted the initial area with my warrior, leaving my scouts to take on the bigger stuff.
Scout finished turn 7, Builder next. I sent the scout west to explore the other continent. Well, turns out that was a mistake as the "continent" didn't comprise much at all. I did run into another barbarian scout from a second camp in the south, and circled around the southern coast, revealing lots of ice and nothing. But my starting warrior did find something more:
t10 - Kabul is the city state to my east. They are militaristic, so increased production to units in my capital I'm the only one to have found them, so I get the bonus. And they have a quest! I need to get the Masonry Eureka bonus -- looking at the tech tree that means hooking up a quarry. Well, good thing I just finished Mining and am building a Builder
Pottery is the next tech; I'm aiming for hookin up that Tea luxury next.
t15 - Code of Laws is in and I go with Urban Planning (+1 production) and Discipline (+5 strength vs barbs). It looks like we are on an island, or at least a secluded peninsula, so I don't think there will be a ton of exploring early on either.
Builder done and I move it to the stone
t16 - Quarrying the tile on the following turn gives me both the Masonry Eureka! and the quest reward of 1 envoy to Kabul. Craftmanship is the next Civic to research; I will have the builder use up it's charges just to get the boost... I think that's right? Building a second scout for my next build. You can see the 2nd barb camp in the fog to the west of the scout, as well as a pair of silver luxuries. I also have found a goody hut that I'll pop the following turn for yet another Eureka! - this one for Irrigation.
Speaking of Eureka!s, as someone who plays a fair bit of Europa Universalis IV, it annoys me to no end that you can't click and drag the Eureka! popup window around the screen to see what is going on behind it. Sadly bigger doesn't mean better, at least when it comes to studio budgets.
t18 - A third barb camp appears, this time in the fog just to the west of the capital. Damn. With my second scout finishing this turn I figure now is the time for a slinger.
t19 - Capital at size 3. I just bought the Rice tile in order to irrigate it. Turns out this is a 4 food yield, the very same thing that would have happened if I had just farmed one of the floodplains. Well, there's 50g wasted.
Even in single player I somehow manage to scout the wrong direction every time.
t20 - Is this really as far out as you can zoom in this game? God, say what you want about Civ 4's faults, at least they knew that people wanted to view their empires and gave you the functionality (flying camera) to do it.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player