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Imperium 42 Ianus' Report: Cats Make a Mess

*Pant pant pant*
Did I make it?  I spent all month trying to find a chance to play, and even gave up hope, and then on closing day I carried out a marathon game, foregoing sleep and sanity to get a result to submit before the close.  Let me apologize up front and say that I don't have a report OR any screenshots to post right now, and I didn't even take notes while I was playing, so I will have to cudgel my brain to remember as much as I can.  I haven't even finished the game.  I conquered Orion and came straight here to post.  So here we go:

I defeated the Guardian TWICE, in 2530 and 2531.  How you ask? By exploiting the bug that if a space monster happens to attack Orion it triggers a battle with the Guardian instead.  This required some planning because although the Space Crystal took almost 30 turns to cross the galaxy and approach Orion I couldn't be sure where it was going until fairly late.  I initially planned to divert my anti-Guardian fleet to deal with the Space Crystal before tackling Orion but it kept bypassing all of my planets.  Then when I was sure that it was actually going toward Magrathea and I knew that I could exploit the bug I had to plan my fleet to be able to survive two encounters with the thing.  This made the battle even more exciting as I had to minimize attrition which meant dodging as many Scatter Pack X shots as possible.  I wound up with three roughly identical stacks of ~1500 speed 4 Megabolt fighters which I used to dance around as many missiles as possible while whittling down the monster's 10,000 health.  I doubt that I could have fought it a third time as two of my stacks took a volley (one in each battle) with the result that I lost more than half of each stack hit.  It got dicey at the end.  My overall tech was very low in this game, although I was developing some late game toys toward the end.  It didn't help that my stacks had BC2, 3 and 5 respectively as I was able to miniaturize while building up for the attack.

Lets see, my overall game:
I ran a complete Farmer's Gambit at the start and got a ridiculous number of worlds.  I hit every single Colonization notice and had 13 planets after researching Controlled Dead fairly early on.  Oh and I terraformed a Tundra world in 2387.  I had the entire string of Rich/Ultra Rich worlds around our start after being the first to Controlled Radiated, but in spite of this the game felt very slow to me.  Maybe its because I tend to play the Klackons for fun because I love how fast they play, but I was still fielding NPG fighters up to around 2500 or so.  Then I was finally able to fit Megabolt Cannons on a small hull and from there I built up to attack the Guardian.  I originally planned to build a stack of 32000 fighters for style (the most it is possible to build of a single ship design) but exhaustion and lack of focus killed that plan.  I struggled to tech early as I basically built nothing but Colony Ships from the time I maxed Fierras until roughly 2400.  I didn't bother to research Nuclear Engines so it took a long time to grab all of those worlds.  I was frankly amazed that I was able to grab as many as I did.
The early game was very quiet.  I didn't see a single enemy ship until roughly 2350, and by luck I voted for the Darloks when the Council met in 2374 and again in 2375 for MAJOR brownie points.  They were the leaders for the early game until the Meklar got their 8 or 10 planets up and running and blew past them into the lead.  I had a NAP with the 'Loks for roughly 100 years, and we left each other alone for the entire middle of the game which allowed me to focus on running my massive empire.  Because I played all night in one sitting I definitely didn't pay as much attention as I should have with the result that my empire ran very inefficiently at times.  Sullla would not have been happy with me.
Still I was able to make opportunistic attacks against various enemies, and I stole some key techs.  The Sakkra never got beyond four worlds and were easy pickings for some really strong terraforming and cleanup techs.  The Alkari were the same; I got two worlds, the Meklar poached a third while I was organizing an invasion, and I left them on their homeworld after I got all of their techs.  I cracked three or four Meklar worlds and cleaned up a lot of their advanced toys, and when the Darloks finally broke our NAP I took all but three of their worlds and cleaned them out.  They had RIDICULOUS Computer techs but not a whole lot else.  They had IRC6 which I really wanted as I couldn't get anything better than IRC4, but it took capturing ALL of their technologies to finally land it.
I had the Super Nova event hit a brand new size 2 colony, and apparently it rolled 0RP to fix as the event resolved itself the following turn with no research spending at all.  I wasn't worried about it as I had colonists en route and I wanted to see what the news droid would say about how many RPs I needed if I ignored it for a while only to see it resolve.  I never got the Assassination event and one of my Toxic planets became Poor soon after I colonized it which didn't hurt very much.  The Meklar got the Rich event which was the only Rich planet in the galaxy I didn't control by the time I took Orion.  The Plague event hit a mature Rich colony and took a while to resolve so that hurt, but could have been worse.
As of 2531 I control 25 planets (not including Orion) and lead in Total Power by a very large margin.  This game would have been MUCH harder if I had experienced more pressure early from the AI but everyone seemed to expand toward the NE and left me largely alone.  And when wars were declared lack of range seemed to limit their scope so that my missile bases could keep me safe.
Thats about all I can think of.  I'm really sorry I don't have pictures and a more detailed report, but I just can't manage to find the time right now.  Maybe I'll be able to come back and grab some from my saves at a later date (I'll definitely save the records from this one, it was quite a fun game to play) but I can't promise anything right now.
Cheers!

Edit: If you want to see if you too can defeat the guardian twice in a row using my motley collection of ships (or look around my empire) I'm attaching the 2529 save file.  Just move the stacks from Trax (heh) to Orion.  The Space Crystal will arrive in two turns, so don't dawdle!


Attached Files
.gam   RBO-42 TWO GUARDIANS.GAM (Size: 57.65 KB / Downloads: 1)
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(July 11th, 2017, 15:18)Ianus Wrote: I defeated the Guardian TWICE, in 2530 and 2531.

This gets my vote for the Heart of Gold award!
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These early diplo loss reports are breaking my heart! I can hear the frustration and disappointment in the writing and I know that we had a lot of excitement from our newly expanded player base to be involved in the Imperia! Let me just point out that it is totally cool to replay the game and post a Shadow report for fun and comparison.  This also applies to any of the past Imperium games too.
My game was quite different than some of these others. As I mentioned in my report post I had almost no early pressure from the AI and was able to expand in peace. I didn't meet the Klackons and Meklar at all until quite late (maybe 2450?) because they were trapped back behind the Sakkra.  Having the lizards act as a shield between me and two powerful races really took the pressure off me, and being on such good terms with the Darloks let me work in peace. I only had to fight with the Alkari and they were also too far away to do anything scary before I was ready for them.
Oh and with the Darloks nominated against me in the council I was actually offered a diplo WIN in 2400 and again in 2425. I abstained of course, but still.
Anyway, I just want to say that it's really great to see so much activity here in the community and I really hope that we can get another Imperium going here in relatively short order! If I haven't mentioned it lately I LOVE this game!
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This would be a tougher choice if Thrawn weren't the sponsor (and therefore technically playing a shadow game) and of course there was no way to ensure your feat would be possible at all, but I already quoted Sirian on luck and skill in another of the threads.

(July 12th, 2017, 08:37)RFS-81 Wrote:
(July 11th, 2017, 15:18)Ianus Wrote: I defeated the Guardian TWICE, in 2530 and 2531.

This gets my vote for the Heart of Gold award!

Mine too! Well played!

(And I'm glad you finally did get a chance to play this one after all!)
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My HoG vote goes here too.

DaveV gets an honourable mention for the nice (in both senses) calculation of what was needed, but the improbability of this is too great (albeit finite) to ignore.
It may have looked easy, but that is because it was done correctly - Brian Moore
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Beating the Guardian twice. Stylish. The only way I can see it bettered is with 42 ships each carrying 42 guns.

Edit: that's a vote for Heart of Gold award.
Travelling on a mote of dust, suspended in a sunbeam.
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Ianus receives my vote for the Heart of Gold award.
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Yes every time you fight the Guardian you get three techs (you obviously can't discover Death Rays more than once). The only difficulty is that the second fight does NOT destroy the space monster that triggered it which isn't a huge deal with the Space Crystal but really sucks when the Amoeba shows up.
Thank you everyone! Improbability for the win!
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No because for some reason you can't fight space monsters once they are in orbit. You have to intercept them as they arrive at the system or else you miss your chance. Something about how the monsters orbit on the LEFT side of the star while ships orbit on the right side? I don't know. The Space Crystal WILL shoot down any transports attempting to land and reclaim the empty colony, but once it is there you can't dislodge it until it moves on to its next target. I think it hangs around for three turns before moving on but I'm not positive.
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