Quote:Also, if huge is +50% I assume large is +25%? And similar for small?
Exactly.
Okay, so let's set the formula for these values :
8 cities in 1402 and 24 cities in 1418. 16 cities in...16 years. How convenient.
(8+(turns-24)/12)*(2+land size)/4
This would mean
1401 7
1402 8
1403 9
1404 10
1405 11
1406 12
1407 13
1408 14
1409 15
1410 16
1411 17
1412 18
1413 19
1414 20
1415 21
1416 22
1417 23
1418 24
1419 25
1420 26
etc
This seems to allow way more cities than we planned in the early game though so it kinda defeats the point of having the system. Early game is where overextension really mattters...It roughly normalizes around 1412 and gets a very harsh in 1418 (where we assumed the player has 30-35 cities...)
Still, it's not a bad formula.
Let's check my previous game. I was pushing for territory like crazy, to the point that my garrisons in my home continent were minimal, but I still did my best to hold the conquered cities. So by my own definition I was slightly overextending, but not by the amount that should be penalized much (I started on a smaller continent, and I had to fight hard for new cities, it wasn't an easy conquest, but I did expand way more aggressively than what I normally do).
1406 I had 9 cities. Formula allows 12, seems about right.
1407 I had 11 cities. Formula allows 13, getting closer to the limit but still safe.
1408 I had 15 cities. That's 1 more than the limit, and by this time I most definitely was overextended. I couldn't have held more if I hadn't made a peace treaty with the other two wizards.
1409 I had 17 cities. 2 over the limit.
1410 I had 21 cities.
..Turns out I was actually overextending in this game. Other wizards only held 15 cities total at this point... and I couldn't make any progress past this for the next 10 or so years.
I'm amazed by the capabilities of the AI, being able to pose a threat when I held 60% of Arcanus.
Ok, I think I can agree to this new formula. Maybe reduce the numbers all by 1? 8 cities in 1402 sounds a bit unreasonable, even for Lunatic AI unless they found multiple easy neutrals. They can have 2 settlers in play at a time. Eh, might as well test it. Turn 24, with me taking no spots from the AI, highest city count I see out of 4 players is 7 cities. That includes a conquered neutral and the AI has no real way to accelerate the settler production so assuming there is land available, they will generally have 5-6 cities. With luck they might have 7.
..but there is rounding. turns/12. That always rounds down, so in December you still get 1 fewer cities allowed even though you used up almost the entire year. I think I'm fine with the 8 then.
So (6+turns/12)*(2+land size)/4 or greater to trigger the weaker warning.
And for the higher threshold, same but add (land size+2) cities? So +2 for Tiny, +4 for Fair, +6 for Huge? Or do we want more?
Or maybe we go back to the old system of having the penalty proportional to the amount you exceed the threshold?
Like penalty of (3+difficulty) REL plus an additional 20% for each 1 extra city you have?